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Forums - Gaming - How much money did Sony pay Capcom?

true_fan said:
biglittlesps said:
They helped the development just like they are helping in game engine of Deep down so there is close collaboration between them instead of just paying money to remove Xbox version. But tomb raider is money hat by paying to take the PS4 and PC versions and only doing Xbox one and 360 versions.

Such hypocrisy, I don't even know why I'm suprised. Phil Spencer specifically talks about partnering and funding the game in some way. 

SE obviously has no problem paying for TR's development so he's probably talking about paying for the marketing.  Which is nothing like what Sony did with SF5, without Sony we wouldn't have SF5, without Microsft we would still get TR.  I remember Capcom saying they didn't even have the resources to port SF4 to next gen let alone make SF5.



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Sony is Founding the game and Co-Developing it, so its exactly like the Bayonetta scenario, heck i remember Yoshiori Ono tweeted at the beggining of the year that they didnt had the money and staff to produce SFV, and then all of the suddenly this happened


View on YouTube

So Capcom just went to Sony looking for funding and they got it, with a condition of exclusivity of course which is to be expected, just like the Bayonetta 2 Deal.



Ono said a while back that he'd like to make a next-gen Street Fighter, but they didn't have the "resources". Based on what was said at the PSX keynotes, it appears that Sony are helping both with funding and development. It seems to be a similar situation to what Bayonetta 2 was in, but on a smaller scale.



torok said:
XanderXT said:

 

And about Resi Revelations 2. They're porting it to the Vita, where it will sell worse than a Wii U port. Don't say "it sold poorly on the Wii U" arguement. If you say that, why are they porting it to PS3 and 360? Those versions sold so poorly for a 160m userbase. 


That's doubtfull. Need for Speed, AC Liberation and CoD on Vita massively outsold the Wii U versions.

Maybe because the Sony fans who bought them knew what those games were like? No one ever advertised Need For Speed and COD on the Wii, and AC was a game most Nintendo fans had never played. Plus, Resident Evil has a fanbase on the Wii U, unlike those franchises.



XanderXT said:
small44 said:
XanderXT said:
small44 said:
XanderXT said:
small44 said:
Resi Revelations 2 would sell more on vita then if it was on wii u

I doubt that. Besides, porting to the Wii U means the game won't be downgraded. Console ports like Borderlands 2 to the Vita don't end so well.

It will definitly sold more then on wii u just like Call of duty on psv outlsold call of duty on wii u and psp call of dutty outsold wii and ds version

Call of Duty Vita outselling Call of Duty Wii U just shows that Vita owners didn't care if they were buying a crappy game. Call of Duty PSP couldn't have outsold the Wii versions. They sold around 4 million on the Wii. Plus, Resident Evil and Call of Duty are different franchises! Call of Duty is a FPS, while Resident Evil is a Survival or Action Horror.

Only 1 call of duty game on wii  outsold the psp call of duty game the other 3 was selling worse then it,so you admit that call of duty on wii u sold worse then vita one so why do you think Resident evil revelations 2 would sold better on wii u then on psv


For one, Call of Duty has a tiny install base on the Wii U. Resident Evil has had a fanbase on the Wii U ever since the Gamecube days.

vita install base is tiny too and 3rd party games never does that well in Nintendo consoles.



PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m

Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m

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XanderXT said:

Maybe because the Sony fans who bought them knew what those games were like? No one ever advertised Need For Speed and COD on the Wii, and AC was a game most Nintendo fans had never played. Plus, Resident Evil has a fanbase on the Wii U, unlike those franchises.


That's a massive stretch. The sales difference was huge. NFS did 500k on Vita and both CoD and AC did 1M. The best any of those games did on the Wii U was 250k. And Wii U got the best console versions of CoD and NFS. 3rd parties don't sell on the Wii U, anything other than that are just excuses. Nintendo, during all the years without doing nothing to gather 3rd parties just lost all gamers that wanted these games.

And you really think there is a RE fanbase on the Wii U? Why? Because GC had RE4 and Wii got a remake? Any RE diehard jumped ship because RE5 and RE6 were never on Nintendo platforms. Do you think the fans would just stop playing the game they want?



XanderXT said:
Eddie_Raja said:
Ka-pi96 said:
Probably very little or nothing at all. They helped with the development, that's how they got the deal.

Exactly.  Most of SF's market this gen is heavily dominated by the PS4 so it probably didn't take much to get this done.  Marketing, bundles, and some development help is totally enough.

 

As for RE, I mean it isn't that hard to port something to Vita, and it will sell really well in Japan.  Sony probably convinced them it would profit on its own and help them a little.


Of course it's hard to port to the Vita. Look at Borderlands 2! It was downgraded just to work on Vita!

It took them less than a year to port a full console game to handheld that is half as strong.  Yes of course there were downgrades lol.



Prediction for console Lifetime sales:

Wii:100-120 million, PS3:80-110 million, 360:70-100 million

[Prediction Made 11/5/2009]

3DS: 65m, PSV: 22m, Wii U: 18-22m, PS4: 80-120m, X1: 35-55m

I gauruntee the PS5 comes out after only 5-6 years after the launch of the PS4.

[Prediction Made 6/18/2014]

You know what, I don't want to argue anymore.



I don't think they paid much. The game would sell much better on PS4 compared to Xbox anyways.



    

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