Joex2 said:
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PC =/= Xbox
PC =/= console
Joex2 said:
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PC =/= Xbox
PC =/= console
| teigaga said: Hopefully its timed... Nothing wrong with third party exclusives, infact I loved it when each console had almost a completely different line up but I dislike it when the lines aren't drawn clearly. People bought consoles with all pre-requisite knowledge assuming that their favourite non exclusive franchises were gonna be on it. This is just a mind F really :( |
Hah you should never do this, I learnt the hard way. With a 1st party studio nonetheless, bought a Vita fully expecting a new portable GT =( What a terrible mistake.
jlmurph2 said:
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I had a theory last gen, and I think it holds water. I said this in the wake of PS3 losing exclusive after exclusive. The theory is:
Going multiplatform doesn't "expand the userbase". It "divides the userbase".
GTA: San Andreas (PS2 only): 27M; GTAIV (PS3 and 360): 25M
Tekken 5 (PS2 only): 3.87M; Tekken 6 (PS3 and 360): 3.93M
Final Fantasy X (PS2 only): 8.05M; FFXIII (PS3 and 360): 7.31M
Devil May Cry (PS2 only): 2.99M; DMC4 (PS3 and 360): 2.86M
Virtua Fighter 4 (PS2 only): 1.81M; Virtua Fighter 5 (PS3 and 360): 1.33M
Not much variance in total sales the 3rd party received. And there's more examples of games being formerly Playstation exclusive, then going multiplat (I just picked some off the top of the head). And some of those PS2 games were on a lower install base, so "PS2 sold 150M+" is irrelevant. So, are you so sure that that's "millions of copies their losing", by making a game exclusive to an install base that's double the competition?
That said, I don't know what pre-empted this (maybe Sony pitched my theory!). It's not like SFIV bombed on 360, so an XBone version isn't warranted. Then again, Europe and Japan represents over half of the typical sales of Street Fighter, and the XBone is doing really poorly in those areas, so maybe Capcom is just cutting their losses (development munniez). Or Sony paid them. If it's the former, that's ok. If it's the latter, and it's a situation of "Sony keeping a game off a platform it was gonna come to", then that's bullshit.

Gasp, well this is surprising. I thought Ono said a while ago that he didn't have the budget for a new Street Fighter?
| Kresnik said: Gasp, well this is surprising. I thought Ono said a while ago that he didn't have the budget for a new Street Fighter? |
maybe Sony gave/lent them some money
would explain why it's not comming to Xbox
| Joex2 said: PS4 user criticized the exclusive Tomb Raider fo Xbox One. And now will criticize this exclusivity? |
From a business stand-point? I don't think this is close. A PS4 version of Tomb Raider would have sold a lot more copies than an XO version of Street Fighter V.
From a fan's standpoint? I have little doubt that SFV Ultra or whatever will be on Xbox One. There probably isn't much reason to be upset.

| Kresnik said: I thought Ono said a while ago that he didn't have the budget for a new Street Fighter? |
WOuld make sense. Capcom is hurting right now. Dead Rising, Deep Down, and SFV can all be used as an example by this point. Im curious if Sony or Capcom is publishing SFV though.
| Kresnik said: Gasp, well this is surprising. I thought Ono said a while ago that he didn't have the budget for a new Street Fighter? |
Releasing on another console that won't sell as many copies in Japan as the other one cost money to develope therefore dropped? potentially...
Random speculation at it's finest.
Hmm, pie.
| Kresnik said: Gasp, well this is surprising. I thought Ono said a while ago that he didn't have the budget for a new Street Fighter? |
And thats where Sony comes in, all still speculation of course but they are 3 from 3 with 8th gen exclusives on home consoles.
edit: AAA physical releases I mean, Strider doesnt count here. Now to check for others I probably miised =P
Just so everyone knows I'm not making it up, this was it:
http://www.gamespot.com/articles/ono-says-no-budget-for-street-fighter-v/1100-6411507/
"A fan asked Ono on Twitterif he was secretly working on Street Fighter V for next-generation consoles, to which the designer replied, "I don't have R&D budget and staff.""