jlmurph2 said:
|
I had a theory last gen, and I think it holds water. I said this in the wake of PS3 losing exclusive after exclusive. The theory is:
Going multiplatform doesn't "expand the userbase". It "divides the userbase".
GTA: San Andreas (PS2 only): 27M; GTAIV (PS3 and 360): 25M
Tekken 5 (PS2 only): 3.87M; Tekken 6 (PS3 and 360): 3.93M
Final Fantasy X (PS2 only): 8.05M; FFXIII (PS3 and 360): 7.31M
Devil May Cry (PS2 only): 2.99M; DMC4 (PS3 and 360): 2.86M
Virtua Fighter 4 (PS2 only): 1.81M; Virtua Fighter 5 (PS3 and 360): 1.33M
Not much variance in total sales the 3rd party received. And there's more examples of games being formerly Playstation exclusive, then going multiplat (I just picked some off the top of the head). And some of those PS2 games were on a lower install base, so "PS2 sold 150M+" is irrelevant. So, are you so sure that that's "millions of copies their losing", by making a game exclusive to an install base that's double the competition?
That said, I don't know what pre-empted this (maybe Sony pitched my theory!). It's not like SFIV bombed on 360, so an XBone version isn't warranted. Then again, Europe and Japan represents over half of the typical sales of Street Fighter, and the XBone is doing really poorly in those areas, so maybe Capcom is just cutting their losses (development munniez). Or Sony paid them. If it's the former, that's ok. If it's the latter, and it's a situation of "Sony keeping a game off a platform it was gonna come to", then that's bullshit.








