A. The first aspect would be of course playing a toy guitar, ala Guitar Hero.
B. The second aspect would be singing through a headset, ala Rock Band.
II. The idea of course, being that the player does both of these things at the same time.
III. The hook, of course, there are a couple of things that differentiate this game from others, one being first person view. This, and other features take place using the headset.
A. The headset has a switch on it, which lets you pump whichever track to your ear you want.
1. Your own voice.
2. The crowd noise.
3. The guitar track.
4. The track voice.
5. Stage manager tips.
B. The game is from the point of view of the singer(FPS rythym), which leads too:
C. Headtracking. The already included headset uses headtracking technology. This will let you spot and gauge things in the crowd and offstage.
D. Hence, the game will overplay crowd reaction, giving you an immersive sense of crowd response.
IV. The game would include mostly live tracks to keep with this theme, from bands who have very responsive frontmen. Civil War from Guns n' Roses, or Bleeding Me from Metallica S&M come to mind as track choices. The game would also include a small section of rap tracks.
V. The guitar included in the game takes the effects peddle a step further, by adding feedback via amp, ala headtracking, and "optional" notes hidden in the songs, as well as the addition of "psychup yells" via the mic between verses and choruses, like "Oh yeah" or specific pre rehersed insertions that can even be hidden to increase crown response. These are from the mythos of "bands play things different live" and you uncover them via unlocking methods ala SSB:B, or through experimentation.
VI. Which is how the game is scored, by crowd response. Headtracking could even be used to get attention of certain segments of the audience, as you scan the room, or help you hook up with women after the show, letting you pick out a honey and sing her a song, ect.
This might just be the obvious evolution of the RockBand franchise, but if a quick knockoff was able to pull these kinds of features together with quality hardware and soundtrack, I can see it being plausable and profitable.
As for the obvious negative, the difficulty of playing and singing at the same time, or the ability to cheat by splitting up the tasks, well, these are things that are yet to be ironed out.
Just daydreaming, thought I'd share.
I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.
NO NO, NO NO NO.







