#7 - What a wonderful, unusual game. Loved everything about it. Shame they never made a sequel...
#7 - What a wonderful, unusual game. Loved everything about it. Shame they never made a sequel...
Burek said: #7 - What a wonderful, unusual game. Loved everything about it. Shame they never made a sequel... |
There's rumors of Rockstar trademarking Bully 2, I think!
Wright said:
|
I don't see it happening, though... I'm not one of those that keeps hoping for franchises dead or dormant for a decade.
Burek said:
I don't see it happening, though... I'm not one of those that keeps hoping for franchises dead or dormant for a decade. |
Only time will tell.
TruckOSaurus said:
Title Defense was awesome! |
And an excellent chance to make people cry Veknoid missed in the VGChartz game club...
#8
Banjo-Tooie (N64, 2000)
guessed by RavenXtra
After the huge success of Banjo-Kazooie, Rare started work on a sequel. In 2000, Banjo-Tooie arrived in stores. In many ways, Banjo-Tooie is a better game than its predecessor. The sound effects, music, and graphics are phenomenal. How Rare crammed so many animations, particle effects, and huge, expansive environments into a single cartridge without the help of the expansion pak is a mystery; although the improved, high-power graphics come with a price -- random dips in frame rate. Banjo-Tooie is much bigger in size and scope than its predecessor. Whereas in Banjo-Kazooie, players could access (and conquer) each world via a magical portal, all of the worlds in Banjo-Tooie are connected. This allows missions to span several different environments instead of being limited to a discrete world. In a sense there are no "levels" in Banjo-Tooie, only a sprawling open-world hub with interconnected areas. Other additions include Split-Up pads, which allow players to control Banjo and Kazooie separately, dozens of new unlockable moves, and lots of genre-mashing episodes, including one where Kazooie functions as a gun in a first-person shooter. Banjo-Tooie made the biggest movement on my list from last year, advancing a whopping 17 spots.
Hint for the game #6: This game is the classic case of a guy who was part of a Green River, has a chance for Movin' on Up, but has a Slow Ride due to two corrupt individuals who were Killing in the Name of "justice", but in the end he gets The Big Payback. On the way, he finds some Tainted Love, who appeared on a past game of the franchise.
Hint for #7:
Rare's Martin Hollis said that this mystery game inspired the "huge variety of missions within a level" in GoldenEye.
#7 - Punch-Out!! Wii
#6 hint - This game is in my top 10 because its hard.
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