walsufnir said:
Especially for people who have limited data plans and intentionally buy games on discs, this is not exceptable. Especially MS is doing a bad job here, 360 had relatively small patches and a cumulative patching system. This gen both platforms seem to exchange more than just the executable and I think we should get some info what is going wrong in this case.
|
its a problem with both MS/Sony and the publishers them selfs. i dont know about the XB1 much, but the PS4 up until recently i remember used to add previous patches with the new patch every time one released. meaning, if patch one was 1GB, and patch two was 2 GB, then when you download patch two you download one and two together, and end up downloading 3GB. and so on. which was a fucking joke.
AC Unity had to repatch and redownload the entire fucking game on XB1... this is beyond unacceptable. these publishers are patching their incompetence on the consumers time and money. as you said, some people have limited data caps (up until recently i did as well) and now some people have to take into consideration the money they are gonna spend on these patches as well as the game its self. its a joke.