FJ-Warez said: Lone_Canis_Lupus said: FJ-Warez said: Lone_Canis_Lupus said: FJ-Warez said: Lone_Canis_Lupus said: The timing is coincidental, I'll give you that...but maybe he wasn't expecting to actually have to use that much space. Also, can you give me a source for the whole Sony forcing him thing? |
Is already posted two times in this thread, a fan asked him at comi con and he replied that... that was in 2006... Kotaku Link |
Ah, well, like it's been said, he hesitated about saying the word "forcing". Sony might be playing a part in it, but it makes me think he was considering it already without being "forced". This idea doesn't make Sony any less dispicable, but maybe he wasn't forced...but "financed". |
I think he meaned forced in the sense of using prerendered videos @ 1080p just to promote the need of the bluray, the hd, and the power of the cell, rather than just use the game engine for the videos, and save a ton of space and money... |
Well, like you guys have said. Neither the 360 or PS3 have the power to render 1080p graphics with great motion as well as handle other things. All cutscenes rendered in-game do is save space...if they're just cutscenes to watch and "Ooo!" at, why not have them prerendered at a full quality high resolution? I believe even with latest technology, anti-aliasing still isn't enough in getting rid of "jaggies" well enough to be just as good as something prerendered. Still, making out something to be in-game and have it be prerendered doesn't keep my trust as well. |
As far as I can remember Kojima used the game engine for all the videos in thast three games, why the suddenly change??? I can think about the game been the last one, and all that stuff, but the press for Sony and the PS3,CELL,BR makes more sense... maybe Sony is putting all money in those cut-scenes... |
Having prerendered videos doesn't challenge the Cell like in-game rendering would. Also, all we have is the whole 1080p thing. The only way we'll know if the videos are prerendered or in-game is when we get more detail...if they release the information anyway. I'd still put down my PSP and sell my PS3 if they did the double-over thing, but I wouldn't really feel that way with the prerendered stuff.
Sony needs the PR. The PS3 is gaining momentum, and if you were heading that, you would want it to keep gaining momentum. I guess it's kind of like showing "See? Blu-ray's space can be taken up". They're giving it their all, and it seems to be working. The PS3's sales are greatly improving(though I don't think so much in Japan...still better than the 360's...but low) and I don't see as much bashing of it anywhere else. People are impressed. Having prerendered cutscenes doesn't make it any less of a game to me....because you don't do anything in cutscenes anyway.
Is advertising their products ability bad? In-game rendering may be cheaper and save space...but if a company wants their customers to have the best quality possible, why not prerender it? This may be for PR on Sony's part...but in the end, I don't see what's bad about putting out quality to the customer.