Lone_Canis_Lupus said: FJ-Warez said: Lone_Canis_Lupus said: FJ-Warez said: Lone_Canis_Lupus said: The timing is coincidental, I'll give you that...but maybe he wasn't expecting to actually have to use that much space. Also, can you give me a source for the whole Sony forcing him thing? |
Is already posted two times in this thread, a fan asked him at comi con and he replied that... that was in 2006... Kotaku Link |
Ah, well, like it's been said, he hesitated about saying the word "forcing". Sony might be playing a part in it, but it makes me think he was considering it already without being "forced". This idea doesn't make Sony any less dispicable, but maybe he wasn't forced...but "financed". |
I think he meaned forced in the sense of using prerendered videos @ 1080p just to promote the need of the bluray, the hd, and the power of the cell, rather than just use the game engine for the videos, and save a ton of space and money... |
Well, like you guys have said. Neither the 360 or PS3 have the power to render 1080p graphics with great motion as well as handle other things. All cutscenes rendered in-game do is save space...if they're just cutscenes to watch and "Ooo!" at, why not have them prerendered at a full quality high resolution? I believe even with latest technology, anti-aliasing still isn't enough in getting rid of "jaggies" well enough to be just as good as something prerendered. Still, making out something to be in-game and have it be prerendered doesn't keep my trust as well. |
As far as I can remember Kojima used the game engine for all the videos in the last three games, why the suddenly change??? I can think about the game been the last one, and all that stuff, but the press for Sony and the PS3,CELL,BR makes more sense... maybe Sony is putting a lot of money in those cut-scenes...
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