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Forums - Sony - Whoa!! Kojima: "Blu-ray Disc Not Big Enough for MGS4″

Username2324 said:
darconi said:
Sky Render said:
I have a hard time believing that needing more than 50GB of disc space is a sign of anything but general ineptitude, inefficiency, and excessiveness. Just what does Kojima intend to put on this game disc that requires so much space? I suppose I can hope that this is all just a misunderstanding, and that Kojima didn't actually mean to imply that MGS4 is so bloated in size that it needs to consume 10 times the space of any other game just to meet his standards.

Bingo. Its easy for anyone to fill things up as much as possible, the question is always whats practical. I mean, whats the point of people using uncompressed bitmaps as opposed to png or gifs for the majority of applications? Exactly the same thing here. More space doesn't mean you have to fill it up unnecessarily.


If you have the space for it, why not do it? Do you want them to use 10GB of the disc and give you a bunch of compressed crap, or do you want uncompressed beauty?

P.S. GIF's look horrible.


 GIF's are lossless so they only look horrible if the orig is horrible or you use them improperly (i.e. advanced colors).  And the point has already been made that they're not implementing stuff or taking it away (i.e. japanese audio options) because they're being lazy/inefficient.  Besides that, uncompressed files have other disadvantages like taking longer to access, etc.

Just because you can doesn't mean you should, that attitude of "why not do it" is such a wasteful style of thinking and you can tell from how much junk people have lying around in their house. 



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I think the two biggest culprits would be sound (all language tracks on one disc, a HUGE advantage of the Blu-Ray) and probably putting the full game on the disc two times to make for a seamless experience without having to resort to the "installation" issues that other Ps3 games have.

I doubt there is actually 50GB worth of pure game on this disc, so don't go thinking like that. Can you imagine....Oblivion and expansions were only like 7-8GB....that would be a HUGE game.

@ Lone_Canus_Lupus, print of the full game twice on a disc allows the machine to read from the exact same data two times in one disc rotation.
I'm sure it requires a little programming to pull of to the maximum extent, but it is the equivalent of cutting the disc read time in (about) 1/2.



~This rant and more from the singing game geek!

Sky Render said:
I have a hard time believing that needing more than 50GB of disc space is a sign of anything but general ineptitude, inefficiency, and excessiveness. Just what does Kojima intend to put on this game disc that requires so much space? I suppose I can hope that this is all just a misunderstanding, and that Kojima didn't actually mean to imply that MGS4 is so bloated in size that it needs to consume 10 times the space of any other game just to meet his standards.
I may have been too young at the time. But I'm guessing that this is the same exact thing people said(thought wise) when they heard FFVII was coming in 3 CDs.

My thoughts?
I'd rather reserve my judgement till I actually see and beat the game.


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Username2324 said:


P.S. GIF's look horrible

GIF's are a non-lossy format, so, well, you're wrong. :p It's a format that's best used for images with lots of repeated parts since those compress well with the LZW compression scheme. PNG is a similar format, but can do 24 bit color, as opposed to GIF's 8 bit color. Perhaps that's what you're thinking of?

If you had said JPEG, well, then we could have agreed with you since JPEG is a lossy format (like MP3) and achieves compression by throwing away data and approximating the output.

EDIT: Whoops, darconi beat me to it...



Diomedes1976 said:
FJ-Warez said:
DragonLord said:
He wants higher quality by not compressing the crap out of everything like they do on dvd.

Is kinda of interesting, I remember some interview where he said something like "the game can fit perfectly on a dvd, but Sony is requesting too much content in 1080 (probably talking about pre-render videos)"... so, maybe this is just PR, or there is too much video at 1080 and too little game (Like others MGS...)


 

Reading a boxer blog or speaking with some random xbox user about MGS4 file size doesnt qualify as "I remember some interview where Kojima-san said ..." .He never said anything like that .

From Kojima (Acoording to a fan who meet him at Comi-con):

 

MGS4 will be 1080. I'm assuming 1080p, but he said 1080. He said Sony is "forcing" them to do it in 1080. He hesitated when he said this. Im thinking he could not find the right word, and chose to say "forcing."

No way it will fit on a DVD9. Wouldn't give me a number as how big the game will be. But went on about how Sony is pushing HD content and in no way will it be possible to fit it on a normal DVD, and BD is totally necessary for MGS4.

Edit: Probaly the original site (Where I read it) twisted and add the "fit into a dvd" part, but the issue is there, Kojima was pushed to put a lot of HD content (prerendered cuts) in the game, this way, it cannot fit into a dvd...

PR strategy anyone??? 



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."
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the 100gb disc could be possible, as in some wii games, konami can put the update in the disc, if possible to enable 100gb.

neways, should be a great game if it takes up all the room in the blu-ray disc



Above I'm a proud Gran Turismo fan, not a Sony fanboy, and now a proud 360 owner, but sharing xbox live accts ATM

End of 2009 Predictions (made Jan 1, 2009): My predictions were pretty accurate, the 360 was over and the Wii was just under.

Wii: 65 mil (yea I'm crazy) 360: 35 mil (its getting there) PS3: 30 mil (the slim better do well)

End of 2010 Predictions (made Jan 7, 2010):

Wii: 81 mil  360: 47 mil PS3: 45 mil


Lefty2k3 said:
I think the two biggest culprits would be sound (all language tracks on one disc, a HUGE advantage of the Blu-Ray) and probably putting the full game on the disc two times to make for a seamless experience without having to resort to the "installation" issues that other Ps3 games have.

I doubt there is actually 50GB worth of pure game on this disc, so don't go thinking like that. Can you imagine....Oblivion and expansions were only like 7-8GB....that would be a HUGE game.

@ Lone_Canus_Lupus, print of the full game twice on a disc allows the machine to read from the exact same data two times in one disc rotation.
I'm sure it requires a little programming to pull of to the maximum extent, but it is the equivalent of cutting the disc read time in (about) 1/2.

 Why would the exact same data need to be read twice? Unless you're taking up all the RAM at once...I doubt you'll really need to read the exact same thing more than once.



PSN: Lone_Canis_Lupus

I think it was Shams who once explained why not compressing is stupid unless your doing it deliberately for a marketing gimmick.

If you have gb upon gb floating around it uses up server space, requires additional personnel just to manage files, costs bandwidth if your developing on more than one site (hell, on more than one computer) and generally eats up performance due to basic file transfer and manipulation.

In other words, there is only one possible reason why MGS4 is more than twice the size of any other PS3 exclusive games (in themselves often artificially size-inflated for marketing (Motorstorm 22gb *cough*, Killzone 2 level 2gb *cough*)) and that is the PR value.

Thanks for playing.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

JoeJ said:
Username2324 said:


P.S. GIF's look horrible

GIF's are a non-lossy format, so, well, you're wrong. :p It's a format that's best used for images with lots of repeated parts since those compress well with the LZW compression scheme. PNG is a similar format, but can do 24 bit color, as opposed to GIF's 8 bit color. Perhaps that's what you're thinking of?

If you had said JPEG, well, then we could have agreed with you since JPEG is a lossy format (like MP3) and achieves compression by throwing away data and approximating the output.

EDIT: Whoops, darconi beat me to it...


 Well with my experience in Photoshop, the GIF files can only do 256 colors, total crap, while with JPEG you can set the quality by choosing what kind of file size you are looking for, and when set to max, there's hardly any difference between that and the original 24bit bmp file.

But I guess thats just Photoshop. 



JoeJ said:
Username2324 said:


P.S. GIF's look horrible

GIF's are a non-lossy format, so, well, you're wrong. :p It's a format that's best used for images with lots of repeated parts since those compress well with the LZW compression scheme. PNG is a similar format, but can do 24 bit color, as opposed to GIF's 8 bit color. Perhaps that's what you're thinking of?

If you had said JPEG, well, then we could have agreed with you since JPEG is a lossy format (like MP3) and achieves compression by throwing away data and approximating the output.

EDIT: Whoops, darconi beat me to it...


 Errrr, 24 bits > 8 bits, thats compresion, 8 bits gif takes 1/3 of the space (removing colors) of a normal 24 bits image...



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."