I think it was Shams who once explained why not compressing is stupid unless your doing it deliberately for a marketing gimmick.
If you have gb upon gb floating around it uses up server space, requires additional personnel just to manage files, costs bandwidth if your developing on more than one site (hell, on more than one computer) and generally eats up performance due to basic file transfer and manipulation.
In other words, there is only one possible reason why MGS4 is more than twice the size of any other PS3 exclusive games (in themselves often artificially size-inflated for marketing (Motorstorm 22gb *cough*, Killzone 2 level 2gb *cough*)) and that is the PR value.
Thanks for playing.
starcraft - Playing Games = FUN, Talking about Games = SERIOUS







