shio said: naznatips said: That's bull. There was no free-raoming in Crysis. It was extremely linear. You could deviate from the straight path maybe 100 yards on each side through 90% of the game. Add to that the awful zero gravity controls and the even worse helicopter ship thing controls and it's lucky to call itself mediocre.
Did you ever play it? What did Crysis do that hadn't been done far better before from a gameplay standpoint? Yes, graphics and physics were great, but it was extremely generic from a gameplay perspective, and the plot was one of the most awful FPS plots I've ever seen. |
Crysis' gameplay is nowhere near generic, it gives you the freedom to choose how to attack, when to attack, from where to attack with more complexity than any other shooter. It requires more strategy and thinking than all the Halos and Bioshocks. Anyone who says Crysis has a generic gameplay is blind. How many FPS DO have a comparable gameplay structure to Crysis? Tell me. There are very few, and Far Cry is the only FPS that can be comparable to Crysis (if you ignore Crysis' physics, more dynamic environment, realtime weapon modding, and just better all-around gameplay and design) |
First of all, Far Cry was and still is a far better game all around. And Crysis hardly required more strategy than Bioshock which required creative combinations of unique abilities (as opposed to generic STRONG ARMOR STEALTH RAWR skills in Crysis).
Second, Freedom to choose how you attack? Bull. On anything except Easy the only valid method of attack was Stealth Mode > Kill > Stealth Mode again > Kill again... you never had the chance to actually fight anything head on. It was an illusion of freedom. And there was no strategy in it. Stealth mode, kill someone, hide in a bush while you recharge your energy, repeat ad nauseum.
As far as the single-player goes, it was extremely linear. You weren't given a choice of where to go. You were given a mission and a straight path to get there. Oh but wait, the game will let me pick which side of the camp I come in from! Wow! What freedom!!!!111!ONE!.
Now, Linear isn't a bad thing, but their claims were complete bullshit. Free roaming did not exist in that game, and if you are going to make it linear, add some f*cking variety to the combat. I'm tired of killing Koreans for 8 hours then the same stupid aliens (with awful combat controls) for the last 5. If I'm going to play a linear game, I'd much rather play something like Call of Duty 4 or Bioshock. Both of which had far superior level design allowing for much more diverse combat enoucnters.
Crysis is generic, mediocre, and a sad excuse for an FPS that relied completely on its graphics and physics to sell it's extremely poor design. Thank god Far Cry 2 looks like it will actually be able to do what Crysis claimed it could but failed to.