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Forums - Nintendo - Can anything 'save' the Wii U?

Norris2k said:
Mr Khan said:

lol.

But seriously, i'd say

1) Fuck third parties (as in, the big, multiplat publishers). They don't want you, don't bother trying to get them, fighting for them is a fool's errand. Make a device that's easy to program for and try to siphon what you can from mobile/indie development to round out the library.

2) Make it day-one profitable; any hardware that could get in the way of that (like the gamepad) isn't worth pursuing.

3) Integrate it with the handheld development environment to maximize library, both first and third party.

4) (Something they did right this gen and should continue) more third party partnerships with Nintendo IP to help diversify brand exposure. Just don't think that they're going to attract the mainline franchises because of that. Fund more orphaned third party games, as long as you think they can turn a profit or at least break even.

I agree with all (especially 4 that would give them more games, and more focus on main and new IPs) but number 1. Are they even trying, to be so unsuccessful with 3rd party ? What I heard is that their development kit are not on par with Sony/MS and that the documentation suck. How much did they lowered their license fee that were the highest before the PS1 ? Do they offer money and support like everyone else ?

I mean some studios had such a great relationship with Sony they offered themselves to be bought. The very little I heard from Nintendo is that F-Zero GX was not good for Miyamoto, that they don't need rare anymore, and I read something about the Argonaut Games studio (the first starfox) boss complaining how much their relationship with Nintendo had been disappointed (used and thrown away).

I could be wrong, but it's hard to think that with their massive money and massive Wii success, they fought to get 3rd party, but it failed all because of 3rd party attitude.

It's clear that they can't even get third parties to give them the time of day in the first place, like the debacle with EA where unprecedented partnership turned into the console treated worst by EA since the damn Dreamcast, and all happened before the console even landed. So it's not like "we tried, but ran into problems because Nintendo's a bad partner to work with," it's more "we refused to try." Now, they may have had good reasons for doing so, and i'm suppressing my innate bias against the major third parties in this, but my point is that trying isn't worth it for Nintendo, which might not be third parties' fault, and might not be Nintendo's fault, just that we're past the point where rebuilding the relationship is worth it for Nintendo.

My guess is that the only way Nintendo could have gotten worthwhile third party support would have been with an x86 machine with 8 GB of RAM: do what the competition has done, as close as possible. This would not be worth it to Nintendo, so don't bother.



Monster Hunter: pissing me off since 2010.

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ryuzaki57 said:
Nothing at this point. The U doesn't have even one game with a solid release date for 2015...

?

That has what to do with anything?



Monster Hunter: pissing me off since 2010.

As long as wiiU can make enough money to cover its costs is ok. The thing is, Nintendo is still bleeding money from the wiiU and even though the console itself is no longer sold at loss, they have other costs related to wiiU. Let's hope they can continue with a weekly baseline of 40-50k throughout the year and the usual bump in the holidays, so wiiU is not discontinue any time soon and reaches those 20-25M of loyal hardcore clients.



...Let the Sony Domination continue with the PS4...
fluky-nintendy said:
As long as wiiU can make enough money to cover its costs is ok. The thing is, Nintendo is still bleeding money from the wiiU and even though the console itself is no longer sold at loss, they have other costs related to wiiU. Let's hope they can continue with a weekly baseline of 40-50k throughout the year and the usual bump in the holidays, so wiiU is not discontinue any time soon and reaches those 20-25M of loyal hardcore clients.


At 50,000 units sold per week, it won't get close to 20 million lifetime sales let alone 25....



Guitarguy said:
fluky-nintendy said:
As long as wiiU can make enough money to cover its costs is ok. The thing is, Nintendo is still bleeding money from the wiiU and even though the console itself is no longer sold at loss, they have other costs related to wiiU. Let's hope they can continue with a weekly baseline of 40-50k throughout the year and the usual bump in the holidays, so wiiU is not discontinue any time soon and reaches those 20-25M of loyal hardcore clients.


At 50,000 units sold per week, it won't get close to 20 million lifetime sales let alone 25....

With the usual bump during the christmas I think it can achieve that mark, I just don't know if Nintendo will keep nurturing it long enough with games just to achieve those unimpressive numbers. Even though for WiiU 20-25M looks like an impressive achievement, it's still quite low.



...Let the Sony Domination continue with the PS4...
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Nothing can save it. It was destined to fail cause the idea behind the console wasn't very good.



    

NNID: FrequentFlyer54

I wonder why GC didnt work.

An usual controller, powerfull console, cheaper than the others(man, 99$ at 2 years from launch), no software droughts, strong Nintendo line up, new nintendo IPs, more thrid party support than Wii U.

GC had implemented what everybody is complaining why Wii U is not selling. But why didnt GC sell?



Nope. They need to satisfy their existing audience and start potting Nintendo home console 8

Wii U will crawl to 18m-20m



Hey, as long as Nintendo does well, that's all I care about. When gamers get to the fanboy side of sales, it sickens me. As gamers, we should uplift the growth and development of each major contributor, even if we don't like them. That just came from reading all these posts. But, the Wii U is its own beast. It fends for itself and still produces killer content. Nintendo, quite frankly, held the success of the U in their own hands. With a $180 controller, it's hard to make profit yet that is Nintendo's goal and I support it. However, if the Wii U had not gone with a $180 controller they'd make profit on every Wii U sold.

You'd be getting a $180-$200 basic unit which plays games that look stunning. It amazes me of what Nintendo could have done sales wise if they had just dropped the pad. It's not like any game uses it that well anyway! Don't get me wrong, I'm open to the new styles of play but there's a time when you have to look at what's before you and make a sound decision. I do not think the Gamepad was a sound decision. The Wii U will need to save itself with its own creative mind. The PS4 and Xbone have all the shooters and sports games to make them a success and that's fine because nobody usually buys Nintendo consoles for Call of Duty or Halo. In short, the taste of gaming is changing and I guess that's healthy for the moment.

I honestly believe that this console will do worse than the Gamecube but by no means am I knocking Nintendo out of the game. When they're fed up, they'll show it. Until that time comes, just sit back and play games. Voicing how well a system sells is quite wasteful I think. Especially if you're not at a shareholder meeting. All this "what's gonna save what" and "who's gonna save who"... it's so dumb. It makes me so shameful that I actually belong to the gaming community. At least I can watch AVGN. Don't take anything to offense, just read.



I truly hate these type of Wii U speculation discussions. Of course Nintendo won't have the Wii U to be a failure. Sure, it's two years in, but we still haven't received the promised AAA software that is mostly coming in 2015. Nintendo is very well known for its systems being slow to pick-up, but also for its software to have very long legs.