- 1080p FXAA (PS4) / 900p FXAA (Xbone) / PC Dinamic Resolution + MSAA
- Texture filtering (AF) is superior on PS4 compared to its Xbox One equivalent
- GTX 780 failing to deliver a solid 60fps on ultra settings
- There is a promised patch for PC
Shadow Warrior: the Digital Foundry verdict
With Shadow Warrior we have been given the chance to look at a PC title converted across to the consoles, as opposed to the usual scenario where PS4 and Xbox One take point. The results are impressive and show that a lot of love and care was put into this conversion. The screen-tear problems are the one issue that we would love to see corrected with an additional option to enable triple-buffering, but even as is, the overall result is impressive. This release also highlights how console development can have an impact on PC gaming. While the jury is out on whether the upcoming 64-bit DX11 executable can dramatically improve performance, the simple idea that console optimisations could lead to a superior PC product is exciting.
Both console ports turned out pretty well, but the frame-rate doesn't quite hold up as firmly as we'd like. It's still an acceptably fast performer but the slowdown encountered in certain battle situations definitely detracts from the game's polish. Performance between the two console versions is surprisingly like-for-like, leaving general image quality as the only real differentiator between the two. As such we have to give the nod to the PS4 version for producing a sharper overall image with its higher resolution and superior texture filtering. Still, the Xbox One version is solid in its own right and shouldn't be skipped if no other options are available. If you have a powerful PC, however, we'd have to recommend this version, especially with the promise of its upcoming DX11 patch that will - hopefully - resolve many of the outstanding performance issues.
http://www.eurogamer.net/articles/digitalfoundry-2014-shadow-warrior-face-off











