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Forums - Gaming - What if.... Sega never made that awful mistake with the Sega Saturn?

disolitude said:
Arkaign said:

 

Where have you been?

#1 : Disaster at launch. Inarguably, the Xbox One was severely harmed by it's reveal and initial DRM shock, and this drove the masses away, leaving the core Xbox fans to give them an okay front-loaded number, but 2014 has largely been a disaster for them sales-wise. Losing 2 to 1 globally was not what they planned.

#2 : Bad Console Design. A huge VCR looking thing with a chunky external power supply, yeah it's not pretty to look at. And they haven't been without issues either (Nintendo is the most reliable of course over Sony and Microsoft). #2A : Difficult to develop for and less powerful than PS4. Indisputably. The architecture is both more complex AND is coupled to a significantly slower GPU fed by significantly slower memory. To argue this is insanity. It's not a secret, and it's not up for debate.

#3 : See #2. Clearly true.

#4 : Only true for the launch period if you ignore Kinect like almost everyone has by now. Now they have price parity, so #4 only true really from Nov '13 to June '14.

#5.  Only moderately popular in US and UK, it's a near total disaster elsewhere, as their tiny marketshare is borderline irrelevant. China @ sub 100k I guess you could argue, but what's that % of globally. Not much.

#6. Absolutely true of course. Same time period within a scant few days. Unless you could the areas they insulted with 'Tier2' status while waiting for "localization" that wasn't even needed due to Kinectless.

1. Disaster at launch: Over priced their console that was missing promissed features and had no killer games at launch. Priced at 499 and 599 and still losing money, gamers were expected to get second jobs to afford it.

2. Bad console design (hardware): Despite being a year late it had similar if not worse performance than its competitor, with many devs studios expected to work overtime just to port games from PC and competing consoles

3. Bulky console: It looked like a sealed BBQ and was massive

4. More expensive: See #2

5. More popular in one area: Other than Europe, the console didn't sell very much anywhere else for the first few years

6. Same launch year as a competitor: Wii.


And?

Your points about the PS3 are completely valid, and so are the ones about the X1. Truth is truth, these aren't opinions. The X1 can still be a relevant force in the US market, but some of the mistakes have already gone down as legendary bone-headed ones, just like Sega with the Saturn, and Sony with the PS3. I'm not a fan of Sony or Microsoft, it helps to look at things with a very cold hearted eye.



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Arkaign said:

 


And?

Your points about the PS3 are completely valid, and so are the ones about the X1. Truth is truth, these aren't opinions. The X1 can still be a relevant force in the US market, but some of the mistakes have already gone down as legendary bone-headed ones, just like Sega with the Saturn, and Sony with the PS3. I'm not a fan of Sony or Microsoft, it helps to look at things with a very cold hearted eye.


Comparison is just way too vague to be even discussed. Judging by your replies I guess we are down to 2 out of 6 points being valid in the original comparison? The terrible launch and price difference? I mean Saturn sure wasn't bulky, ugly or had a external power brick and Xbox one is not difficult to program for at all. Being less powerful and difficult to program for is not the same thing. Saturn is actually more powerful than PS1 when you have it running on all cylinders...

Regarding the terrible launch, the Xbox One and Saturn had completely different issues. If you ignore what the issue is, you can easily find similarities between 3DO, Atari Jaguar, Sega Saturn, Virtual Boy, PS3, Xbox One. They all had terrible launches but for different reasons and were pricier than competition.

Well maybe not Virtual Boy...that was just WTF?



Hahaha yeah the Virtual Boy. But no, all of the original points are valid to some extent for both Saturn and X1. I love Sega, but the Saturn was pretty ugly. I guess you could call that subjective.

X1 is both more difficult to program for, and less powerful than it's primary competitor. That's undeniable. The launch problems, higher price, direct launch competition combined with a limited market region of success are all valid observations.

Is it a list that can apply to many consoles? Certainly. That's because they're generalizations rather than granular specifics. It's why they apply so well to the PS3 other than the power brick (which isn't a massive deal-breaker in most regions anyway, though it probably harms things in Japan somewhat).

It's okay, many of my favorite consoles were not commercially successful, or suffered launch-era problems. The fact that the TG-16 and Dreamcast failed doesn't make the games I loved playing on them any less fun, nor does the Xbox One's difficulties take anything away from anyone who is having a blast with theirs. I was a big OG Xbox fan, but that never really took off either, and was killed early. But we are on a forum based on a site that is about sales and market success/failure. So it's natural to draw comparisons, and to be pretty blunt about the way things are.

Where does the X1 go from here? I think they will continue to find decent success in the US and UK, but less than they probably expected coming from the #1 spot in those regions last gen. And I doubt they expected to go from really relevant in the EU to completely DOA there.



It doesn't matter or not if Sega did make that awful mistake because sooner or later the company's downfall would've have happened regardless since their issues lied within the core strategy itself ...



disolitude said:




 

 

1. Disaster at launch: Over priced their console that was missing promissed features and had no killer games at launch. Priced at 499 and 599 and still losing money, gamers were expected to get second jobs to afford it.

2. Bad console design (hardware): Despite being a year late it had similar if not worse performance than its competitor, with many devs studios expected to work overtime just to port games from PC and competing consoles

3. Bulky console: It looked like a sealed BBQ and was massive

4. More expensive: See #2

5. More popular in one area: Other than Europe, the console didn't sell very much anywhere else for the first few years

6. Same launch year as a competitor: Wii.

 

See what I did there? Seriously, you can spin these arguments for every console that wasn't very successful.

As far as the Saturn:

1. Saturn launch disaster was completely different than Xbox disaster (or PS3s)

2. Bad console architecture (not design) - Saturn and Xbox one bad architecture are in a different league. You could make an Xbox one game. Only issues devs are having is because its less powerful than PS4 and they are trying to keep performance at par. Saturn on the other hand needed the programming elite to make games run properly

3. Saturn didn't require a power brick and wasn't much bulkier or uglier than other console at that time. Also it was 10 times more reliable than PS1

4. Yes it was more expensive. You win this one Jack!

5. Lots of consoles do better in one area but Saturn got outsold by PS1 4:1 in Japan. It failed...everywhere. Xbox may even eventially outsell PS4 in USA. Quite a difference

6. Most consoles launch with a competitor around the same timframe. Its like saying sky is blue and not really an argument that proves anything... you may as well argue that both were back with white variants and had disk based games.

1.Completly different??? , agree with u, "BUT IT'S STILL A DISASTER"

2. Yeah I was wrong it should "be bad hardware arcitecture design, or eccentric design, that lead to wastefull hardware and useless for 3d games. and resulted glorified 3d rendering on PS1".

3.Saturn in my country or atlest ASIAN country use power brick, 10 times more reliable ??? that is arguable ( I've got mine white saturn color NTSC Japan with power brick)

5.Yeah Saturn is far more worse, i agree maybe for this one Wii u is more close to the Saturn , but Saturn initially was targeted for American costumer and SEGA is more famous on US that's why many Xbox fans are SEGA fans.

6.Or maybe targeted the same consumer, intend to compete directly with PS1 and announced at E3 and at the same time got kicked by Sony confrence with the announcement of PS1 with more cheeper price.

This is my opinion thou but i get this opinion based on reading articel on Xbox One prior to launch disaster and E3 announcement and my long observation in my early years with Saturn VS Playstation on 97s era and current gen. (I've been there :) )



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Oh god. People comparing Xbox one to Saturn. Is this for real?
This gen is not over. Not even a year old. Sonya first party games that are AAA titles aren't getting praise at the moment. The order looks like it could review average like driveclub which isn't a great start. It depends what reception sunset gets but if its great Xbox could start to turn the tabales. Especially if other Sony titles next year don't do well either.

People counting there chickens rather early. Is be surprised if some people didn't move to Xbox if Xbox kept getting much better scoring exclusive games. Halo mcc is a remake, but it is the most content loaded remake ever made. And halo has a fanbase of 10 mill + people.

Just enjoy your console and watch the battle. Don't make stupid moronic statements like xb1 is Saturn. When clearly they aren't even close.



The_Sony_Girl1 said:

You know, when they released it too soon with no games, and pissing off retailers.

That's only the tip of the iceburg as far as the Sega Saturn is concerned. Sega of Japan fucked up in every way, shape, and form. Well, except for the games. Sega's Saturn games were pretty damn good and a lot of them still hold up. But here's a list of all the things (that you didn't mention) that fucked up the Sega Saturn and ruined Sega forever.

- Difficult hardware: The Sega Saturn was too difficult to program for. Sega had some of the best game developers at the time, but most of everyone else outside Sega preferred Sony's machine which was designed for bad programmers.

- Sega of Japan destroying everything Tom Kalinske had built: Tom Kalinske was responsible for reviving Sega in the early 90's, transforming both the company and the brand. He transformed Sega of America from a 50 team group who's only responsibility was to market Sega of Japan's games in the US to a powerhouse of over 300 people who had it's own development studio and who had a kick ass marketing agency on their side. When Kalinske took the job, Sega of Japan's Hayao Nakayama promised Kalinske that Sega of America would be autonomous. For a little while, that promise was kept, but slowly Japan took over and eventually overruled everything Kalinske wanted and had said. Kalinske didn't think the 32X was a good idea, especially since it was so close to the Saturn release. Sega of Japan forced him to release it. Kalinske tried to form a partnership with Sony and felt it would be best if Sega's next system was a collaboration effort. Sega of Japan didn't want Sony's help. Kalinske then recommended that a simple single chip from SGI would be best for the Saturn. Sega of Japan disagreed and went ahead with their monstrosity. SGI would take their work to Nintendo for the N64. Kalinske formed a good relationship with the retailers, which Sega of Japan had destroyed. Kalinske had a really good marketing agency doing Sega of America's ads, but Sega of Japan felt the need to fire the agency when it came to making the Saturn's ads. Sega of Japan wanted the Genesis to be killed off in favor of supporting just the Saturn. Kalinske disagreed, saying that the Genesis had another good year or two in North America and the revenue from that system would be vital to Sega. Japan overruled him again.

- Too expensive: It's understood why the Saturn was expensive, but most consumers were not willing to support it at $400. Had Sega of Japan kept the Genesis alive just a little longer like what Tom Kalinske had suggested, then that extra revenue could have made up for some of the losses of selling the Saturn at $300.

- Loss of good people: Another consequence of Sega of Japan intruding on Sega of America's autonomy was the loss of good people. Tom Kalinske had developed a good team of people who made the Sega Genesis such a huge success. With Sega of Japan's interference, many of those good people left. Even worse, some of them were hired away by Sony. Sega of Japan had effectively take over Sega of America, but had absolutely no idea what they were doing.

- The dissolution of Sega Technical Institute: Many people know about the tragedy of Sonic X-treme. Yes, it missed it's Christmas 1996 release, but did it really have to be cancelled? Why couldn't it have been released in 1997? Sega could have used such a game in what would become one of their worst years ever. Also, why desolve Sega of America's development team who had assisted with the Sonic sequels and made their own games? The Saturn needed all the games it could get. Sega Technical Institute could have made the games Sega of Japan didn't have time to make.

So yes, the whole Saturn experience was one huge clusterfuck from the moment it was started to the moment when it was discontinued. Not only were the wrong decisions made regarding the system itself, but Sega as a business was in no position to be releasing such a system. The corporate environment had become full of arrogant people who had created a toxic environment within both Sega o America and Sega of Japan. As for Sega of Europe, the pretty much agreed with most of what Tom Kalinske had wanted, but they mattered less to SOJ than the US.



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Jon-Erich said:
The_Sony_Girl1 said:

You know, when they released it too soon with no games, and pissing off retailers.

- Sega of Japan destroying everything Tom Kalinske had built: Tom Kalinske was responsible for reviving Sega in the early 90's, transforming both the company and the brand. He transformed Sega of America from a 50 team group who's only responsibility was to market Sega of Japan's games in the US to a powerhouse of over 300 people who had it's own development studio and who had a kick ass marketing agency on their side. When Kalinske took the job, Sega of Japan's Hayao Nakayama promised Kalinske that Sega of America would be autonomous. For a little while, that promise was kept, but slowly Japan took over and eventually overruled everything Kalinske wanted and had said. Kalinske didn't think the 32X was a good idea, especially since it was so close to the Saturn release. Sega of Japan forced him to release it. Kalinske tried to form a partnership with Sony and felt it would be best if Sega's next system was a collaboration effort. Sega of Japan didn't want Sony's help. Kalinske then recommended that a simple single chip from SGI would be best for the Saturn. Sega of Japan disagreed and went ahead with their monstrosity. SGI would take their work to Nintendo for the N64. Kalinske formed a good relationship with the retailers, which Sega of Japan had destroyed. Kalinske had a really good marketing agency doing Sega of America's ads, but Sega of Japan felt the need to fire the agency when it came to making the Saturn's ads. Sega of Japan wanted the Genesis to be killed off in favor of supporting just the Saturn. Kalinske disagreed, saying that the Genesis had another good year or two in North America and the revenue from that system would be vital to Sega. Japan overruled him again.

While Im sure Kalinke had an awesome team around him helping him make these recomendations, its undeniable that Sega of Japan fucked him and the company in general after 1995.

Discontinuing all Sega products especially was beyond retarded. Sega was the highest selling console brand in North America in 1995 and it sure wasn't because of the Saturn.



If they had simply made a Motorola 68060-based system with a cart slot, CD drive, and some light 3D acceleration capabilities on par with PS1, they could have had a FAST system for both 2D and 3D, backwards compatible with Genesis, and I'm sure it would have done great with the right software (arcade ports and updates to Genesis top sellers). It goes without saying that it would have been better if the 32X had never been made.



TheAdjustmentBureau said:

Oh god. People comparing Xbox one to Saturn. Is this for real?
This gen is not over. Not even a year old. Sonya first party games that are AAA titles aren't getting praise at the moment. The order looks like it could review average like driveclub which isn't a great start. It depends what reception sunset gets but if its great Xbox could start to turn the tabales. Especially if other Sony titles next year don't do well either.

People counting there chickens rather early. Is be surprised if some people didn't move to Xbox if Xbox kept getting much better scoring exclusive games. Halo mcc is a remake, but it is the most content loaded remake ever made. And halo has a fanbase of 10 mill + people.

Just enjoy your console and watch the battle. Don't make stupid moronic statements like xb1 is Saturn. When clearly they aren't even close.

Xbox One is Microsoft's Saturn in many ways. Microsoft will survive it of course, and it MAY get a successor, but maybe not.

It's probably going to sell something around 35-40M lifetime, and that's a massive step down from the 360.