Hahaha yeah the Virtual Boy. But no, all of the original points are valid to some extent for both Saturn and X1. I love Sega, but the Saturn was pretty ugly. I guess you could call that subjective.
X1 is both more difficult to program for, and less powerful than it's primary competitor. That's undeniable. The launch problems, higher price, direct launch competition combined with a limited market region of success are all valid observations.
Is it a list that can apply to many consoles? Certainly. That's because they're generalizations rather than granular specifics. It's why they apply so well to the PS3 other than the power brick (which isn't a massive deal-breaker in most regions anyway, though it probably harms things in Japan somewhat).
It's okay, many of my favorite consoles were not commercially successful, or suffered launch-era problems. The fact that the TG-16 and Dreamcast failed doesn't make the games I loved playing on them any less fun, nor does the Xbox One's difficulties take anything away from anyone who is having a blast with theirs. I was a big OG Xbox fan, but that never really took off either, and was killed early. But we are on a forum based on a site that is about sales and market success/failure. So it's natural to draw comparisons, and to be pretty blunt about the way things are.
Where does the X1 go from here? I think they will continue to find decent success in the US and UK, but less than they probably expected coming from the #1 spot in those regions last gen. And I doubt they expected to go from really relevant in the EU to completely DOA there.







