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Forums - Gaming Discussion - Assassin's Creed Unity is 900p/30fps on both PS4 & Xbox One 'to avoid all the debates and stuff'

Kane1389 said:


I'm done. I died laughing at this.



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S.T.A.G.E. said:
Kane1389 said:


I'm done. I died laughing at this.


Same. I also can't beleive UBI were stupid enough to admit it. 



The guy said the game is CPU-bound and both PS4 and ONE have the same CPU, so that is the main reason, however you want to spin it. Beside if the game it's well optimized the performance on the 2 consoles it's really close. The problem is that the PS4 was marketed as a 1080p@60fps platform and that is impossible for most game. Both consoles are underpowered with respect to the current PC standars.



I'd say the recommended req of a blockbuster game, eg: Core i7-3770 3.4 GHz, 8GB RAM, GTX 670 / HD 7970.



CGI-Quality said:
askel50 said:
I'd say the recommended req of a blockbuster game, eg: Core i7-3770 3.4 GHz, 8GB RAM, GTX 670 / HD 7970.

8GB of RAM -  Check.

3770 @ 3.4GHz - Don't know how realistic it is to expect a CPU like this in current gen machines, so it's pointless to discuss.

GPU - Same conclusion as the CPU. Had the machines done either this combo, they would have been much more expensive and a rinse-and-repeat of last gen. No thanks.

I'd say the machines are only "underpowered" when scaled next to high-end/enthusiast PCs. Otherwise, they are fine for what they're going for. Most games that have released, especially current gen-only, look far better than what we could achieve on last gen consoles.

Those aren't enthusiast PC specs, imo are middle-high end. Anyway that is what they usually put as recommended system requirements for AAA titles. That's the standard they aim to, like it or not.



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gimped PC version confirmed?

I wonder how much M$ paid Ubi for this.



Current Game Machines: 3DS, Wii U, PC.

Currently Playing: X-Com(PC), Smash Bros(WiiU), Banner Saga(PC), Guild Wars 2(PC), Project X Zone(3DS), Luigis Mansion 2(3DS), DayZ(PC)

CGI-Quality said:
askel50 said:
CGI-Quality said:

-snip

Those aren't enthusiast PC specs, imo are middle-high end. Anyway that is what they usually put as recommended system requirements for AAA titles. That's the standard they aim to, like it or not.

I didn't say those were enthusiast specs. 

In any event, a PC standard isn't the same as what is expected from a console. That would be silly, anyway, as PC standards are constantly changing and console specs are fixed hardware. Beyond that, Sony, themselves, went and spoke to developers about what they wanted. The company didn't build the machine all on their own (a first for them). Thus, I don't get what you're on about.  

I was simply stating that the way the PS4 was marketed and what the users have come to expect (always 1080p) it's not going to happen. I'm not saying that this was a bad choice, but people have to make peace with reality. You are right PCs evolve fast, but we are in the first year and the gap is already this big. Last generation didn't paly this way. Consoles held up to PCs for a couple of years.



So people really still think MS paid them? What would it be woth then if you think this is true?

Obviously Ubisoft underestimated the lack of power of 6 netbook CPUs for their need in ACU. And if both versions really end up looking the same like an egg to an egg nobody knows currently.
And to those referring to GPGPU: Yes, this is ongoing research but remember the GPU is also used for graphics at the same time... If you use all the ressources for graphics than nothing is left for GPGPU. So you either gimp graphics or you lose GPGPU functionality - there is no unused hardware lying around for free use.



This is hilarious this thread.

Me, I can't wait to play the game with my mates. Looks beautiful and heaps of fun. Loads better than black flag.

Cheers Ubisoft for not just focusing on graphics and trying to make gameplay better with stuff like ai.



CGI-Quality said:
askel50 said:
CGI-Quality said:

-snip

I was simply stating that the way the PS4 was marketed and what the users have come to expect (always 1080p) it's not going to happen. I'm not saying that this was a bad choice, but people have to make peace with reality. You are right PCs evolve fast, but we are in the first year and the gap is already this big. Last generation didn't paly this way. Consoles held up to PCs for a couple of years.

You'd have a point if the PS4 wasn't capable of running it in 1080p. From what Ubi has said, however, doesn't sound like that's the case - rather, the gimping was intentional. No, every game on PS4 won't run in 1080p, but when the vast majority of its library does, the ones that don't stick out sore thumbs, and this instance is stacked with EVEN MORE scrutiny because of the mentioned variables.

As for last gen holding up to PCs for a couple of years - not quite. Those consoles were outdated by the time we reached 2007 (just a year after the PS3's release - and in some cases, just a few months). Even with that, the biggest issue was price. Unless you condone high-priced home consoles, it's good for everyone that they didn't try to create super-charged devices again.

Bottom line, consoles have never held up to PC for very long and I don't get why anyone would expect that to change.

The way I understood it the game couldn't run at 1080p / stable frame rate on either console, so they locked it. If they unlock it maybe on PS4 will run a little better, but it won't be playable in fullhd anyway.

Let alone PS3 (dev problems) x360 was released at the end of 2005 and held up perfectly until 2007.