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Forums - Nintendo Discussion - Is this it for WiiU in 2015?? Already bigger than 2014??

spemanig said:
curl-6 said:

They had EAD's guidance for that.


And EAD can't have Retro's guidance on a "mature" Metroid? Not that they'd need it.

EAD seem very dogmatically set in their ways as far as development philosophy goes.



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curl-6 said:
zorg1000 said:
Nintentacle said:
I thought the list was supposed to be that big last year:

Donkey Kong...
Mario Kart...
Xenoblade...
Hyrule Warriors...
Bayonetta 2...
Captain Toad...
Smash Bros...

IDK


the only game on that list that didnt make it this year is Xenoblade

And Captain Toad if you live in Europe, Australia, or New Zealand.


that doesnt change the façt that its initial release date is still 2014. Wii Fit U is considered a 2013 title despite the retail version getting delayed to this year in America.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
curl-6 said:

And Captain Toad if you live in Europe, Australia, or New Zealand.


that doesnt change the façt that its initial release date is still 2014. Wii Fit U is considered a 2013 title despite the retail version getting delayed to this year in America.

It's still a delay, just a regional one rather than a worldwide one.

I will consider Toad a 2015 title just as  consider Xenoblade a 2011 title.



fleischr said:

 

From the Ninty twitter.

Note they consider Project Giant Robot and Project Guard as full retail/major releases.

Personally, the only Giant Robot I'm interested in is this guy in the back

 


wait, they are actually releasing project giant robot and project guard? oh boy.

 

are one of these the "new ip" that miyamoto was said to be working on?



curl-6 said:

EAD seem very dogmatically set in their ways as far as development philosophy goes.


EAD is no different in the way they develope games than Retro and the rest of Nintendo. There is no EAD way to develope games. There's a Nintendo way, and each team is influenced by that. And like I said, if the payed men and women with families to feed were told to make a game a specific way, they'd do it. They wouldn't make Metroid some rainbow cuddlefest, because they aren't incompitent.



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spemanig said:
curl-6 said:

EAD seem very dogmatically set in their ways as far as development philosophy goes.


EAD is no different in the way they develope games than Retro and the rest of Nintendo. There is no EAD way to develope games. There's a Nintendo way, and each team is influenced by that. And like I said, if the payed men and women with families to feed were told to make a game a specific way, they'd do it. They wouldn't make Metroid some rainbow cuddlefest, because they aren't incompitent.

Of course they would try, I just don't think they would be able to achieve results as high quality as Retro or Monolith.



curl-6 said:

Of course they would try, I just don't think they would be able to achieve results as high quality as Retro or Monolith.


Yeah. The guys who made Galaxy can't achieve high quality results.



spemanig said:
curl-6 said:

Of course they would try, I just don't think they would be able to achieve results as high quality as Retro or Monolith.


Yeah. The guys who made Galaxy can't achieve high quality results.

Would you seek out a hairdresser to fix a computer?



curl-6 said:

Would you seek out a hairdresser to fix a computer?


No. But I'd obviously seek out a computer technician to fix a computer.

...I hope you aren't seriously suggesting that that's an accurate comparison. They're both still video game designers. They both make 3D (and 2D) platformers. This isn't some quantum difference in game design here.



spemanig said:
curl-6 said:

Would you seek out a hairdresser to fix a computer?


No. But I'd obviously seek out a computer technician to fix a computer.

...I hope you aren't seriously suggesting that that's an accurate comparison. They're both still video game designers. They both make 3D (and 2D) platformers. This isn't some quantum difference in game design here.

There's a pretty big difference in the design philosophy and requirements of Metroid Prime vs, say, Mario.