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Forums - Gaming - Xbox One Games Need To Use Two Pools Of Memory To Achieve Optimal Performance.

So this proves that success makes you complacent. They had the easiest architecture to work with last gen(which really doesn't say much compared to Cell), so the they didn't feel the need to improve on it.



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DonFerrari said:
ZyroXZ2 said:
Though the article is old, it does seem interesting that Destiny required Microsoft's assistance to achieve near-parity with the PS4 version. This kind of makes it clear that the Xbox One requires more development time to optimize, but if done correctly, can seem to pull out more overall performance out of the hardware than initially believed. That, and the additional 10% of unused Kinect GPU resources seems to help as well.

I don't doubt that there's a split between "dev laziness" and "development difficulty" going on here: Microsoft's fault for requiring a fine-toothed comb of coding optimization to get the most out of the hardware; but a developer's fault for not making at least a partial effort there since it IS possible to get more out of the system.

In the case of the Wii U, though, it's almost ALL dev laziness, lol... SM3DW and MK8 stand as pretty strong evidence there is some decent power in that little 35 watt box


Except that the reason Destiny after getting MS help met PS4 performance is because of the low demand on the game not because "if you optimize for X1 you can make it as strong as PS4".

The problem here is that MS cannot go into every studio and help them achieve parity, and secondly if Sony did the same the gap would just grow again.... I'm expecting over time that the PS4 will just improve more because of it's easier set-up.



Making an indie game : Dead of Day!

Regardless of where x1 ends up in a few years, it will go down as a major blunder in design just like ps3. Some things are better when they're simpler.

PS4 is like a pushrod 6.2l v8 rwd with sticky tires. Push pedal = go fast. No tricks, just guts.



It's not DDR5, it's GDDR5. GDDR5 and DDR3 are 2 different RAM technologies. GDDR memory is better suited for gaming (that's why it's often used in graphics cards) and DDR memory is better suited for general computing. Seeing as how the PS4 and Xbox One are gaming consoles, opting for normal DDR3 memory wasn't Microsoft's smartest move.



As much as this is a year old article I just wonder 1 thing reading over it, Say the ESRAM can write at 109GB/s but... where is it reading that from? the DDR3 memory which has a read speed of 34GB/s? I mean on paper that alone stands to reason that if you are hopping textures and... basically anything back and forth between these 2 massively different speeds of memory the end result is going to be dictated by the slowest part.



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Madword said:
DonFerrari said:
ZyroXZ2 said:
Though the article is old, it does seem interesting that Destiny required Microsoft's assistance to achieve near-parity with the PS4 version. This kind of makes it clear that the Xbox One requires more development time to optimize, but if done correctly, can seem to pull out more overall performance out of the hardware than initially believed. That, and the additional 10% of unused Kinect GPU resources seems to help as well.

I don't doubt that there's a split between "dev laziness" and "development difficulty" going on here: Microsoft's fault for requiring a fine-toothed comb of coding optimization to get the most out of the hardware; but a developer's fault for not making at least a partial effort there since it IS possible to get more out of the system.

In the case of the Wii U, though, it's almost ALL dev laziness, lol... SM3DW and MK8 stand as pretty strong evidence there is some decent power in that little 35 watt box


Except that the reason Destiny after getting MS help met PS4 performance is because of the low demand on the game not because "if you optimize for X1 you can make it as strong as PS4".

The problem here is that MS cannot go into every studio and help them achieve parity, and secondly if Sony did the same the gap would just grow again.... I'm expecting over time that the PS4 will just improve more because of it's easier set-up.

Agree with you in both aspects... just said that even if MS would do it for every game and PS4 never do it the conclusion from the guy is wrong. Even if the game is totaly optimized for X1 and really poor on PS4 that won't make X1 stronger (even if the game seems better/prettier on it). People try to use single case example to justify X1 is stronger than we think.



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Locking... dupe article i guess? Damn that's old.



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