| SeriousWB said: What sets KoF apart from other fighting games may I ask? |
It combines together SNK's best. That and the team system.

| SeriousWB said: What sets KoF apart from other fighting games may I ask? |

| ZenfoldorVGI said: Now, I wonder how many KoF characters people on this forum can name, without looking them up. Now I wonder how many people on the street can name one KoF character, compared to SF2. |
Terry, Andy, Duck King, Mai, Lucky D, Brian Basher, Kyo Kusniagi, Iori, Benimaru, Goro Daimon, Joe Higarashi, Ryo, Robert Garcia, Heavy D, King, Yuri, Kim Kaphwan, Chang, Choi, Rugal, Ralf, Clark, Leona, Vice, Billy Kane, Eiji, Saisyu, Mature, K', K999, Orochi, Goenz, Keese, Krauser, Mr. Big, Athena, Yuri, Shermie, Chris, Blue Mary, Whip, Kula and Aldheld.
Off the top of my head.
So 44.
Oh Ash.
45.
Probably more if i thought about it.

Sorry but this is really annoying me. It is Street Fighter not Street Fighters. There is no s on the end!
The trailer looks very interesting. Amusing how the logo at the end looks so similar to SF 4's

ferret1603... Why is my name in your signature?
Anyone calling it "Street Fighters" POSSIBLY has a biased opinion.
KoF does look fantastic though.
Smash is not as hard to "master" as traditional 2-D tournament games. Not flaming -- but the basic level of how to do combos in MvC2 takes weeks. Smash has plenty of tactics but doesn't emphasize the execution of stuff like 3s/CvS2/Marvel/VF. No disrespect, but just YouTube a Marvel or VF player's hands, haha. Shit is unreal.
People say Smash isn't a standard tournament fighting game because you have to put about 10,000 rules in play to balance it for tourney play. Capcom/SNK balance games themselves; the community doesn't have to do it. None of this is saying Smash sucks or whatever.
Another thing about Smash that's so different is you can't carry the fine points of its gameplay to other fighters. Most 2-D people play a lot of 2-D competitively; most Smash people play Smash. I've been all over the country for majors and it's the same thing everywhere. So there's this eternal rift btw the communities :P
| GhaleonUnlimited said: Smash is not as hard to "master" as traditional 2-D tournament games. Not flaming -- but the basic level of how to do combos in MvC2 takes weeks. Smash has plenty of tactics but doesn't emphasize the execution of stuff like 3s/CvS2/Marvel/VF. No disrespect, but just YouTube a Marvel or VF player's hands, haha. Shit is unreal. |
@Zen:
Why are you comparing fighting games to Zelda and Mario of all games? That makes no sense, but I guess. If you want to use those games as examples, that's fine with me. We won't get anywhere with it, though.
You're suggesting that there's something wrong with Street Fighter games because they're based on SFII? Seeing as you're a Zelda and Mario fan, I can't help but find that odd. Street Fighters has evolved heavily since it's Street fighter II days. The games core gameplay is still intact, since that is what makes Street Fighters Street Fighters. It's no different than what Nintendo does with Zelda. Capcom has successfully made improvements in each game in the main series. You can not do super moves in Street Fighter II, for example.
Also, there have been far more improvements than just super moves. The ability to parry is important to me; air blocking is, too. I consider those two things to be crucial towards not only Street Fighters, but 2D fighting games in general. These features did not originate in Street Fighters II. Plus, let's not forget all of the new and unique characters that have found there way into the franchise. New characters gives us a new way to play the game and many new things to master.
Grooves/isms/whatever are another vital feature. Picking a different grove can completely change the way a character fights, which adds even more deapth and versitility to the game. Then, there are things like safe fall and tactical recovery. None of these things have been copied and pasted from Street Fighters II, and they put games like Alpha 3 and Capcom vs SNK 2 way ahead of Street Fighters II.
@Words Of Wisdom:
Could you explain what's going on in those youtube videos? What advanced techniques are beeing used in those vids? They all look like simple combos that can be executed easily. The button inputs in Smash Brothers aren't exactly complexed.
Meh, I'll correct this post later... Got little bit lazy.
I am Washu-bot B, loyal servant of Final-Fan, the greatest scientific genius in the universe!

Riot I can't wait till Smash comes out so I can completely destroy you in a game you think is simple. You really have no idea what you are getting into. There are a lot of competitive Smash players on this site, and you are going to be crying in frustration before the end of the first tournament. I'll be impressed if you even win one match, and you certainly will NEVER beat me.

@Naznatipz:
I think I have played enough REAL fighting games in my days. I'll be able to hold my own against anyone on this site without much pratice because of that. You will be suprised at what I can do when I get a fighting game in my hands.
I am Washu-bot B, loyal servant of Final-Fan, the greatest scientific genius in the universe!

Don't say I didn't warn you. You are not at all prepared for Smash and you will be obliterated by those who are. Technical fighters aren't the only kind of fighting game in the world. In fact, they are barely relevant. A dying genre. An outdated genre killed off by years of oversaturation and mediocrity. Meet the next generation of fighting, and see your doom.
