@Zen:
Why are you comparing fighting games to Zelda and Mario of all games? That makes no sense, but I guess. If you want to use those games as examples, that's fine with me. We won't get anywhere with it, though.
You're suggesting that there's something wrong with Street Fighter games because they're based on SFII? Seeing as you're a Zelda and Mario fan, I can't help but find that odd. Street Fighters has evolved heavily since it's Street fighter II days. The games core gameplay is still intact, since that is what makes Street Fighters Street Fighters. It's no different than what Nintendo does with Zelda. Capcom has successfully made improvements in each game in the main series. You can not do super moves in Street Fighter II, for example.
Also, there have been far more improvements than just super moves. The ability to parry is important to me; air blocking is, too. I consider those two things to be crucial towards not only Street Fighters, but 2D fighting games in general. These features did not originate in Street Fighters II. Plus, let's not forget all of the new and unique characters that have found there way into the franchise. New characters gives us a new way to play the game and many new things to master.
Grooves/isms/whatever are another vital feature. Picking a different grove can completely change the way a character fights, which adds even more deapth and versitility to the game. Then, there are things like safe fall and tactical recovery. None of these things have been copied and pasted from Street Fighters II, and they put games like Alpha 3 and Capcom vs SNK 2 way ahead of Street Fighters II.
@Words Of Wisdom:
Could you explain what's going on in those youtube videos? What advanced techniques are beeing used in those vids? They all look like simple combos that can be executed easily. The button inputs in Smash Brothers aren't exactly complexed.
Meh, I'll correct this post later... Got little bit lazy.
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