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Forums - Sales - Japan Sales: Tsutaya Game Ranking September 15-21

DerNebel said:
QuintonMcLeod said:

Why are people spelling doom on a game that's only has a few days worth of sales while being in 5th place based on those few days? Seriously. You folks need to calm down. This isn't a full week worth of sales for Bayonetta 2. We have to look at the numbers next week to draw any concrete conclusions.

Literally everytime a game comes out and underperforms at least one person comes and makes this senseless excuse and it's literally proven wrong everytime.


But this only reflects one or two days of sales!

Bayonetta came out on the 20th, and the Tsutaya rankings ended on the 21st. I mean... Seriously? Are you really going in this direction?



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vkaraujo said:
QuintonMcLeod said:

Why are people spelling doom on a game that's only has a few days worth of sales while being in 5th place based on those few days? Seriously. You folks need to calm down. This isn't a full week worth of sales for Bayonetta 2. We have to look at the numbers next week to draw any concrete conclusions.


Sorry, but unfortunately no. 

Destiny (PS3) did 50k FW and Yokai was doing 47k (both versions), so it is very possible that this is sitting at 30k, or under. 
HyWa did 70k FW and needed 3 more weeks to close 100k. If this game follow suit, it will be at 50k by the end of the month.

 

Well, i will get it day one anyway. It looks great.


People said the same thing about Super Mario 3D World based off only 3 days of sales. People were saying, "Oh, Knack has outsold Mario!" and "Oh, this Mario is a flop" when it actually ended up outselling both Knack and Final Fantasy 13-3. All of a sudden, you naysayers were whisper quiet.

This is the same scenerio. You're basing your conclusions off of (actually, it's not two days but) one day of sales. ONE DAY. Some of you people are hilarious.



Quinton is right. No reason to worry about with just 2 days. When there's a full week the 70% drop will make sure Bayo only drop 10 places!.. Or something like that.



thismeintiel said:
DerNebel said:
QuintonMcLeod said:

Why are people spelling doom on a game that's only has a few days worth of sales while being in 5th place based on those few days? Seriously. You folks need to calm down. This isn't a full week worth of sales for Bayonetta 2. We have to look at the numbers next week to draw any concrete conclusions.

Literally everytime a game comes out and underperforms at least one person comes and makes this senseless excuse and it's literally proven wrong everytime.

Makes you wonder if it will ever stop.  It should be common sense that a new game is usually going to sell the most in the first two days of its release.  Unless it has great legs or supply issues, of course.


Since when has this ever been the case? Youkai Watch (the first one) never sold the most on its first two days of being in the market.



QuintonMcLeod said:
vkaraujo said:

.

dont do this to yourself

bayonetta bombed period, move on



”The environment where PlayStation wins is best for this industry” (Jack Tretton, 2009)

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FATALITY said:
QuintonMcLeod said:
vkaraujo said:

.

dont do this to yourself

bayonetta bombed period, move on


Right. And I expect you and other apologists to make excuses when it doesn't come next week.



QuintonMcLeod said:

But this only reflects one or two days of sales!

Bayonetta came out on the 20th, and the Tsutaya rankings ended on the 21st. I mean... Seriously? Are you really going in this direction?


Are you really going in this direction?

Every_single_time a game underperforms we get these same excuses.  And every_single_time it's proven wrong because that's not how game sales work.

Let me illustrate this with an example:

Wonderful 101 released on August 24th, 2013.  Tsutaya rankings closed on August 25th, 2013.

Wonderful 101 charted at #16 in that week's chart:

http://gamrconnect.vgchartz.com/thread.php?id=167035

This translated to ~ 6k Japanese sales that week:

http://www.vgchartz.com/game/72209/the-wonderful-101/Japan/

24th August 2013 1 5,765 N/A 5,765

So based on the logic of "it's only a day's worth of sales", the second week should have been particularly strong, right?

31st August 2013 2 2,928 -49.2% 8,693

It dropped by 50% in the second week, then slowly frittered away into selling in 3 digits by the 5th week.

21st September 2013 5 820 -21.8% 12,094

So, as was obvious from the first week's sales, the game was a bomb.

The situation will be exacerbated for Bayonetta because it's an existing IP rather than a new IP.  A large amount of people will already know whether they like this kind of game or not having played the first game.

So please, for the love of the mental health of people like myself who visit Japanese sales threads every week, PLEASE stop coming in here and saying "but it's just had 1/2/3 days worth of sales, we can't judge anything by that!", because it just isn't an important factor.

As a side note, if you're going to play the "but Wonderful 101 sold 50k LT sales based on that VGChartz link you gave me!" card, keep in mind what price those copies were sold at.  The game was dumped in the bargain bin quickly.  It might be a better "number" worth of sales, but it's still a bomb because the copies were sold so cheaply.



Kresnik said:
QuintonMcLeod said:

But this only reflects one or two days of sales!

Bayonetta came out on the 20th, and the Tsutaya rankings ended on the 21st. I mean... Seriously? Are you really going in this direction?


Are you really going in this direction?

Every_single_time a game underperforms we get these same excuses.  And every_single_time it's proven wrong because that's not how game sales work.

Let me illustrate this with an example:

Wonderful 101 released on August 24th, 2013.  Tsutaya rankings closed on August 25th, 2013.

Wonderful 101 charted at #16 in that week's chart:

http://gamrconnect.vgchartz.com/thread.php?id=167035

This translated to ~ 6k Japanese sales that week:

http://www.vgchartz.com/game/72209/the-wonderful-101/Japan/

24th August 2013 1 5,765 N/A 5,765

So based on the logic of "it's only a day's worth of sales", the second week should have been particularly strong, right?

31st August 2013 2 2,928 -49.2% 8,693

It dropped by 50% in the second week, then slowly frittered away into selling in 3 digits by the 5th week.

21st September 2013 5 820 -21.8% 12,094

So, as was obvious from the first week's sales, the game was a bomb.

The situation will be exacerbated for Bayonetta because it's an existing IP rather than a new IP.  A large amount of people will already know whether they like this kind of game or not having played the first game.

So please, for the love of the mental health of people like myself who visit Japanese sales threads every week, PLEASE stop coming in here and saying "but it's just had 1/2/3 days worth of sales, we can't judge anything by that!", because it just isn't an important factor.

As a side note, if you're going to play the "but Wonderful 101 sold 50k LT sales based on that VGChartz link you gave me!" card, keep in mind what price those copies were sold at.  The game was dumped in the bargain bin quickly.  It might be a better "number" worth of sales, but it's still a bomb because the copies were sold so cheaply.

But this is only 1 very extreme example. The Wonderful 101 didn't even chart in the top 10. This is a pretty awful example.



QuintonMcLeod said:

But this is only 1 very extreme example. The Wonderful 101 didn't even chart in the top 10. This is a pretty awful example.


Find me an example that proves what you're saying is correct then.  I've just provided you with an example that shows what you're saying is wrong.



Kresnik said:
QuintonMcLeod said:

But this is only 1 very extreme example. The Wonderful 101 didn't even chart in the top 10. This is a pretty awful example.


Find me an example that proves what you're saying is correct then.  I've just provided you with an example that shows what you're saying is wrong.


How does it prove me wrong when it's pretty obvious that 1 day (or even 3 days) of sales doesn't prove a game is a flop. I also referenced two games.

1) Super Mario 3D World

2) Youkai Watch (the first one)