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Forums - Gaming - So Destiny, a new IP and one of the most expensive games in history, paid itself in just one day

Too many sharks can't feed from the same waters, though. Destiny is one of the exceptions. Part marketing, part lack of competition, part hype, part man, part machine. All cop. Many of us are still waiting for that one big "next gen" title. Until then, a lot of new IP's can succeed. We saw that last gen with Dead Risung, Saints Row, Lost Planet, G.R.A.W., Army of Two, etc. As time progresses and more big boys come out to play, we'll see which franchises are worth theis salt and which ones were just snatched up by starving gamers.

Congrats to the game, though. Sincerely. I'm glad it's being received well.



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Guide before review... http://www.eurogamer.net/articles/2014-09-10-destiny-guide?page=2



BraLoD said:

I see nothing wrong with any of this games.
GTA 5 was amazing, Watch Dogs was very above my expectations for a new IP and very pleasant to play with my friends, and Destiny seems the same.
Nothing wrong with them to me ^^

Also, the game sells itself, of course, but marketing help it grows a lot, and don't start saying that the marketing campaign is a reason to them to downplay a game that could be better... that's just wrong. Marketing is just a tool to sell your product.

I wish I could have enjoyed those games.

Yes marketing is a tool but it has the potential to draw resources away from the product: GTA 5 is an example of this. The time and money that went to marketing could have instead been invested to make the game better. A more fleshed out campaign for example with a better story. But why do that when advertising will do a better job of selling your game than the gameplay will? Just slap on some uninspired, cookie-cutter single player and run commercials 24/7 so that everyone and their grandmother has heard of it. I'm sure Activision's Kotick, a man infamous for reportedly once stating that he has no interest in franchises that can't be exploited and wrung to their very limits (see guitar hero) would agree advertising receives priority over the art form that is game design. It brings in the casuals who don't know any better and that's where the big $$$ is.

I just take solace that he has not swindled a dime from me and I encourage anyone who has been let down by the game to sell their game back to gamestop. Or better yet, online where they'll probably get more of what they paid.



Ka-pi96 said:
WagnerPaiva said:
Ka-pi96 said:
DaltonAbbey said:
I just wish Watch dogs and Destiny weren't the examples..

Why? What's wrong with two really good games being the examples?

I have Watch_Dogs and it is a decent game, fun at times even, but not a masterpiece or anything...

It's a lot better than some games, and for the first in a series it is a really good start.

Makes me think of Assassin's Creed.  Started of quite mediocre before coming into its own...



Nem said:
So... more FPS' and GTA clones? Fantastic...

But, i want to point out that this game is available in 5 different systems. It wasnt profitable only on the next generation as you said.


But next generation is where it was the most profitable, like Watch Dogs, without a doubt.



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

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BraLoD said:
cusman said:
Is not marketing alone. It is core game concept being new/appealing + well made + well marketed

Also with a online/social focus, the Beta was a huge success cause it got many people playing

Bungie & Activision reputation also worked in the games favor

The Alpha, Beta, and Bundle were all marketing. They did do it to market the game.


Yeah, but if the game was bad, people wouldnt have bought it after the beta, so the game sold well also because people loved it, so it's not hype based on nothing since the beta



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m