| BraLoD said: As you already saw in the other thread, Destiny made $500 in just 24 hours. But what does that means, as it was a new IP? It means that gaming will become again more expensive, but that doesn't big games can't make money anymore, because they can, and a lot. Every single day I still se people saying that the console gaming market is dying, is becoming niche and stuff like this, but every well marketed game I see sell gigantic numbers, even if it is a new iIP it can sell over half a billion dolars in a single day. That's just what games need to be profitable, marketing, fix the need of playing it in people heads. So there are just no excuses to not invest in big projects, to gaming go indy (no problem wirh indie games), we need focus and marketing. Watch Dogs and Destiny have proved that this new gen can be profitable as hell, and together with GTA5 proved the power of the marketing. I hope big companys use this a proof to invest hard in AAA games, even if they are new games. RPGs can go back to their glory, even if they take years to make, GTA5 took too and it's a monster, there are no excuses to not invest in their projects, profiting is totally possible with a good game and a good marketing campaing. |
Sorry, no. Destiny may have a massive marketing push behind it but you're taking words spoken out of context. The contract between Activision and Bungie for the Destiny IP is 500 million over 10 years for 4 titles. It was not, and never was supposed to insinuate all 500 million was invested in the first title.
"That number has been widely misinterpreted as a production number for the first game," Activision CEO Eric Hirshberg explained in an interview today at Gamescom. "That number is an all-inclusive number that's several years worth of investment, including marketing and several games, and a lot of up front investment in things like engines and tools that will be able to be used for years to come."
http://www.engadget.com/2014/08/13/destiny-500-million/



























