On top of which you were ready to give the game away earlier. I even called you out on it twice in my talking with impertinence.
On top of which you were ready to give the game away earlier. I even called you out on it twice in my talking with impertinence.
Because i didn't suspect him. You led the logical cut-down on that.
Monster Hunter: pissing me off since 2010.
Dont put the blame on me. This is a team game.
just because my case makes sense doesn't mean im responsible. Don't try to pull that shit.
you didnt suspect him, then u shouldn't have voted simple as that.
If anyone has any interest in justice you will be dead toNight
Imp, if you're town you should be making sure the right person dies tonight like you said you wanted.
theprof00 said: Imp, if you're town you should be making sure the right person dies tonight like you said you wanted. |
I've said what my read was, I think Radish is the ghost, but that was before the Khanhammer. These are the things town should have figured out before the end of Day. I have to say it's pretty interesting how willing town was to follow your case, they seem to be willing to roll the die and pin the loss on you.
I hope these last events lead to a succesful kill of the nuke, then I will have served my purpose. Good luck.
Final Vote Count of Day 4
(7) impertinence - theprof00, Wonktonodi, radishhead, TruckOSaurus, Carl2291, EricFabian, Mr Khan
(2) padib - ConeGamer, padib
(3) Not Voting - impertinence, WhiteEaglePL, Wright
impertinence has been lynched. Flavor and reveal to come. Please no more posting.
All roles with night actions may begin sending them to me.
People streamed to evacuation shuttles. The nuclear strike had seemingly not been prevented and this night would, perhaps, be the last anyone spent on the colony. Sadly the research fragments could not be extricated meaning that the only consolation the hardworking researchers of the colony could take with them would be the knowledge that the ancient artifact would forever remain lost to their enemies.
Meanwhile, Space Marine Erin had a sheep and a mission. Literally, she was running through the colony carrying the last of the sheep. All of the sheep had exploded except one. It made quiet sheep noises as she carried it, her power armor making the task quite easy.
She stopped to look at a news vid after seeing one of her old friends, impertinence, and his picture on the screen. Apparently there had been a malfunction during the day in the Lower Orbital Gamma Induction Coil and he had paid the price. She offered a brief salute in his memory. The sheep would have also saluted but it lacked arms and hands and fingers. It made quiet sheep noises instead.
impertinence ( Marine ) is dead.
Night 4 begin.
Space Marine Erin sat in a seat on a shuttle all buckled up and holding the last of the sheep in her arms as it broke the atmosphere--the shuttle that is, not the sheep. Everyone had evacuated the colony and a nuclear missile launched from a proxied academy put an end to the hopes of all races to secure victory for themselves in the future. As Space Marine Erin watched the vid, the reporter talked about not only Terran evacuation but apparently there were hidden Protoss and Zerg vessels in orbit as well. She looked to the blonde-haired woman next to her to ask "Can you believe it?" The other woman answered, "Of course, that's why it's better that research was destroyed now, so it never falls into the hands of the xenos."
Roles
Marine: impertinence, Nickelsbe, Wonktonodi, and Mr Khan
Stim Marine: TruckOSaurus and radishhead
Shield Marine: WhiteEaglePL and HylianSwordsman
Medic: Carl2291
Reaper: Conegamer
Jim Ryanor: theprof00
Nova: Wright
Kerrigan: padib
Protoss Dark Templar: EricFabian, spurgeonryan, Sparks, and Astrogamer
You are a Marine ( 40 HP, 20 Atk, 0 Def ).
Your faction is Terran ( Town ). You win when all the Scum ( non-Terran ) players are dead.
You are a Stim Marine ( 40 HP, 20 Atk, 0 Def ).
Your faction is Terran ( Town ). You win when all the Scum ( non-Terran ) players are dead.
You have one active ability called Stim ( 1 use ).
Stim - You are reduced to 10 HP, your attack power is raised to 40, and you cannot be killed on the night this is used. Your attack power remains 40 even on subsequent nights.
You are a Shield Marine ( 40 HP, 20 Atk, 10 Def ).
Your faction is Terran ( Town ). You win when all the Scum ( non-Terran ) players are dead.
You have one passive ability called Shield ( your Def is 10 instead of 0 ).
You are a Medic ( 40 HP, 0 Atk, 0 Def ).
Your faction is Terran ( Town ). You win when all the Scum ( non-Terran ) players are dead.
You have one active ability called Heal ( 2 uses ).
Heal - When night begins, you may choose a player. That player is fully healed if wounded.
You are a Reaper ( 30 HP, 30 Atk, 10 Def ).
Your faction is Terran ( Town ). You win when all the Scum ( non-Terran ) players are dead.
You have two active abilities called Jet Pack and Combat Drugs. You may not use these powers on consecutive nights.
Jet Pack - You may not be the target of other active abilities upon the night you use this power. Those who target you are informed that you were unable to be found.
Combat Drugs - You gain 20 temporary hit points and 20 attack power which last until the following Day phase.
You are Jim Raynor ( 80 HP, 40 Atk, 0 Def ).
Your faction is Terran ( Town ). You win when all the Scum ( non-Terran ) players are dead.
You have three active abilities called: Fist Bump, Bitch Slap, and This Is My Town. You may only use one nightly ability per night.
Fist Bump - When night begins, choose a player. You take half of any damage that player would take during the night.
Bitch Slap - When night begins, choose a player. You slap that player. If the player has a Cloaking device, you disable it for that night and learn that they have such.
This Is My Town - At any time during the Day, you may declare in the game thread "This is my town!" You are immediately mod-confirmed as Jim Raynor and as Town-aligned. You may then decide the player who is lynched for that day. This ability is automatically used if you would be lynched.
You are Nova ( 60 HP, 40 Atk, 0 Def ).
Your faction is Terran/Independent ( Scum ). You win when you are the last person alive or at the beginning of Day 5 ( see abilities ).
You have four active abilities: Cloak, EMP Round, Sniper Round, and Nuke. Nuke is automatically used prior to Day 1 and cannot be reused. Each night you may choose which ability to use. You may use Cloak and EMP Round on consecutive nights.
Cloak - You negate the first instance of damage you would take during the night this is used.
EMP Round - Choose one player. The target player's nightly abilities are rendered non-functional for the duration of the current night.
Sniper Round - The target player takes 50 damage. They cannot retaliate against this attack.
Nuke - Upon beginning the game, all players are notified that Nova has set up us the bomb. If you are alive at the beginning of Day 5, the Nuke goes off killing all players but you.
You are Kerrigan, Queen of Blades ( 100 HP, 40 Atk, 10 Def ).
Your faction is Zerg ( Scum ). You win when you are the last person alive.
You have two active abilities: Chrysalis and Spawn Zerg.
Chrysalis - Upon the first night, you may choose to enter a Chrysalis instead of Spawning Zerg. While in the Chrysalis you cannot be harmed. You may choose from 3 Chrysalis evolutions:
> Evolution of Blades - The first non-Terran unit to target you is killed.
> Evolution of Carapace - The first time you would take damage during the game is negated.
> Evolution of Senses - You learn who targets you each night for the rest of the game.
Spawn Zerg - Each night, you may spawn Zerg units and direct them to attack one or two players. If you choose to attack two players, you decide which units attack which player. You may spawn any combination of Zerg units so long as their combined cost does not exceed the number of the current night + 1. For example, on Night 1 you could spawn a single unit that costs 2 or two units that cost 1.
Zergling: Cost 1, 10 HP, 10 Atk, 0 Def.
Roach: Cost 2, 20 HP, 20 Atk, 0 Def.
Hydralisk: Cost 3, 30 HP, 30 Atk, 0 Def.
Queen: Cost 4, 40 HP, 40 Atk, 0 Def.
Ultralisk: Cost 5, 50 HP, 50 Atk, 0 Def.
You consume any units that survive the night and add their collective, remaining HP to yours.
You are a Protoss Dark Templar ( 50 HP, 50 Atk, 0 Def ).
Your faction is Protoss ( Scum ). You win when you and your Protoss allies equal or outnumber all other players in the game.
Each night you may talk in a special Quick Topic ( below ) and decide on a person to attack.
You have one active ability: Cloak.
Cloak - You negate the first instance of damage you would during during a night you make an attack. Cloak is automatically used each night.
Your team is: EricFabian, spurgeonryan, Sparks, Astrogamer.
Night 1
Kerrigan - Chrysalis [ padib > Evolution of Sense ]
Reaper - Combat Drugs. [ Conegamer > himself ]
Jim Raynor - Bitch Slap. [ theprof00 > Carl2291 ]
Stim Marine - Stim. [ TruckOSaurus > himself ]
Nova - Sniper Round. [ Wright > Nickelsbe ]
Medic - Heal. [ Carl2291 > TruckOSaurus ]
Protoss - Attack. [ spurgeonryan > HylianSwordsman ]
Night 2
Nova - EMP Round. [ Wright > padib ]
Kerrigan - Do Nothing [ padib > himself ]
Reaper - Jet Pack. [ Conegamer > himself ]
Jim Raynor - Bitch Slap. [ theprof00 > Conegamer ]
Protoss - Attack. [ EricFabian > TruckOSaurus ]
Medic - Heal. [ Carl2291 > TruckOSaurus ]
Night 3
Kerrigan - Summon Queen [ padib > Wright ]
Reaper - Combat Drugs. [ Conegamer > himself ]
Jim Raynor - Bitch Slap. [ theprof00 > Wonk ]
Stim Marine - Stim. [ raddishhead > himself ]
Nova - Sniper Round. [ Wright > theprof00 ]
Protoss - Attack. [ EricFabian > padib ]
Night 4
Nova - Cloak [ Wright > himself ]
Kerrigan - Summon Ultralisk [ padib > Wright ]
Reaper - Jet Pack. [ Conegamer > himself ]
Jim Raynor - Bitch Slap. [ theprof00 > Mr Khan ]
Protoss - Attack. [ EricFabian > Mr Khan ]