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Roles

Marine: impertinence, Nickelsbe, Wonktonodi, and Mr Khan
Stim Marine: TruckOSaurus and radishhead
Shield Marine: WhiteEaglePL and HylianSwordsman
Medic: Carl2291
Reaper: Conegamer
Jim Ryanor: theprof00
Nova: Wright
Kerrigan: padib
Protoss Dark Templar: EricFabian, spurgeonryan, Sparks, and Astrogamer


You are a Marine ( 40 HP, 20 Atk, 0 Def ).
Your faction is Terran ( Town ). You win when all the Scum ( non-Terran ) players are dead.


You are a Stim Marine ( 40 HP, 20 Atk, 0 Def ).
Your faction is Terran ( Town ). You win when all the Scum ( non-Terran ) players are dead.
You have one active ability called Stim ( 1 use ).
Stim - You are reduced to 10 HP, your attack power is raised to 40, and you cannot be killed on the night this is used. Your attack power remains 40 even on subsequent nights.


You are a Shield Marine ( 40 HP, 20 Atk, 10 Def ).
Your faction is Terran ( Town ). You win when all the Scum ( non-Terran ) players are dead.
You have one passive ability called Shield ( your Def is 10 instead of 0 ).


You are a Medic ( 40 HP, 0 Atk, 0 Def ).
Your faction is Terran ( Town ). You win when all the Scum ( non-Terran ) players are dead.
You have one active ability called Heal ( 2 uses ).
Heal - When night begins, you may choose a player. That player is fully healed if wounded.


You are a Reaper ( 30 HP, 30 Atk, 10 Def ).
Your faction is Terran ( Town ). You win when all the Scum ( non-Terran ) players are dead.
You have two active abilities called Jet Pack and Combat Drugs. You may not use these powers on consecutive nights.
Jet Pack - You may not be the target of other active abilities upon the night you use this power. Those who target you are informed that you were unable to be found.
Combat Drugs - You gain 20 temporary hit points and 20 attack power which last until the following Day phase.


You are Jim Raynor ( 80 HP, 40 Atk, 0 Def ).
Your faction is Terran ( Town ). You win when all the Scum ( non-Terran ) players are dead.
You have three active abilities called: Fist Bump, Bitch Slap, and This Is My Town. You may only use one nightly ability per night.
Fist Bump - When night begins, choose a player. You take half of any damage that player would take during the night.
Bitch Slap - When night begins, choose a player. You slap that player. If the player has a Cloaking device, you disable it for that night and learn that they have such.
This Is My Town - At any time during the Day, you may declare in the game thread "This is my town!" You are immediately mod-confirmed as Jim Raynor and as Town-aligned. You may then decide the player who is lynched for that day. This ability is automatically used if you would be lynched.


You are Nova ( 60 HP, 40 Atk, 0 Def ).
Your faction is Terran/Independent ( Scum ). You win when you are the last person alive or at the beginning of Day 5 ( see abilities ).
You have four active abilities: Cloak, EMP Round, Sniper Round, and Nuke. Nuke is automatically used prior to Day 1 and cannot be reused. Each night you may choose which ability to use. You may use Cloak and EMP Round on consecutive nights.
Cloak - You negate the first instance of damage you would take during the night this is used.
EMP Round - Choose one player. The target player's nightly abilities are rendered non-functional for the duration of the current night.
Sniper Round - The target player takes 50 damage. They cannot retaliate against this attack.
Nuke - Upon beginning the game, all players are notified that Nova has set up us the bomb. If you are alive at the beginning of Day 5, the Nuke goes off killing all players but you.


You are Kerrigan, Queen of Blades ( 100 HP, 40 Atk, 10 Def ).
Your faction is Zerg ( Scum ). You win when you are the last person alive.
You have two active abilities: Chrysalis and Spawn Zerg.
Chrysalis - Upon the first night, you may choose to enter a Chrysalis instead of Spawning Zerg. While in the Chrysalis you cannot be harmed. You may choose from 3 Chrysalis evolutions:
> Evolution of Blades - The first non-Terran unit to target you is killed.
> Evolution of Carapace - The first time you would take damage during the game is negated.
> Evolution of Senses - You learn who targets you each night for the rest of the game.
Spawn Zerg - Each night, you may spawn Zerg units and direct them to attack one or two players. If you choose to attack two players, you decide which units attack which player. You may spawn any combination of Zerg units so long as their combined cost does not exceed the number of the current night + 1. For example, on Night 1 you could spawn a single unit that costs 2 or two units that cost 1.

Zergling: Cost 1, 10 HP, 10 Atk, 0 Def.
Roach: Cost 2, 20 HP, 20 Atk, 0 Def.
Hydralisk: Cost 3, 30 HP, 30 Atk, 0 Def.
Queen: Cost 4, 40 HP, 40 Atk, 0 Def.
Ultralisk: Cost 5, 50 HP, 50 Atk, 0 Def.

You consume any units that survive the night and add their collective, remaining HP to yours.


You are a Protoss Dark Templar ( 50 HP, 50 Atk, 0 Def ).
Your faction is Protoss ( Scum ). You win when you and your Protoss allies equal or outnumber all other players in the game.
Each night you may talk in a special Quick Topic ( below ) and decide on a person to attack.
You have one active ability: Cloak.
Cloak - You negate the first instance of damage you would during during a night you make an attack. Cloak is automatically used each night.

Your team is: EricFabian, spurgeonryan, Sparks, Astrogamer.