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D-pad is highly used in games I play mainly selecting itens. And I hardly use the 2 analogs or d-pad and analog to bother.
The only game i used the two analogs together were superb Ryse to Honor.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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DonFerrari said:
D-pad is highly used in games I play mainly selecting itens. And I hardly use the 2 analogs or d-pad and analog to bother.
The only game i used the two analogs together were superb Ryse to Honor.


I'll put it this way, Any game where you have to move an onscreen character through 3d space is almost certainly going to use the left analog stick more than the d-pad. So it follows that you would want the left analog stick in a more dominant position than the d-pad.



wilco said:
DonFerrari said:
wilco said

Third party controllers are terrible. I fell for that crap last gen. 

Even if I was hardware inclined, I serisouly doubt that simply swapping boards would work. 

Isn't Chrome Max third party? Or just a hack? And Xbox controller would be third party on Sony system. And my 2nd party  TR5000 whell works well.

And how would you use the trackpad commands on x360 controlsome Games use it.



Third party controllers a madcatz, etc. Chronus max is not a controller it is just an adapter. An xbox controller would not be a third party on sony's system because sony has not licensed its use.

So the touchpad issue would be awkward no doubt. But I'm confident that most developers will quickly abandon that gimmick just like they abandoned sixaxis. On the ps3 I used an xbox 360 even on games with sixaxis controls. My adapter had a way of mapping it but it was very annoying and cumbersome. Fortunately most games made after 2009 stopped using it altogether. Most third party games on ps4 will either not use it at all or they will relegate it to something unimportant.

To be third party it doesn't need to be licensed, i believe there are several non-licensed controllers for Ps3 as there was for the antecessors without any need of adapters.

I buy my consoles for a lot of the 1st parties and even tough I don't like sixaxis I have played games needing it last year.

And I never had a problem with ds (just a small learning from going off the og controller, never had used analogs after atari and nfs sucked on it, always turned analog off. GT made me Love it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

wilco said:
DonFerrari said:
D-pad is highly used in games I play mainly selecting itens. And I hardly use the 2 analogs or d-pad and analog to bother.
The only game i used the two analogs together were superb Ryse to Honor.


I'll put it this way, Any game where you have to move an onscreen character through 3d space is almost certainly going to use the left analog stick more than the d-pad. So it follows that you would want the left analog stick in a more dominant position than the d-pad.

For me the analog position is confortable since I use it for 15 years and even after 16h sessions no pain. Having the d-pad below would probably make me more awkward  in the games I like.





duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

So Sony should get rid of their "DS4 check-ins" so that less people would buy their controllers. The same controllers that are only supposed to be used on THEIR systems. I think while they are at it, they should also allow XB1 games to be played on the PS4...



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I don't get it. How is this DRM?



    

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Jimbo1337 said:
So Sony should get rid of their "DS4 check-ins" so that less people would buy their controllers. The same controllers that are only supposed to be used on THEIR systems. I think while they are at it, they should also allow XB1 games to be played on the PS4...


If it truly is the best controller of all time as some have claimed then the number of people that will want to do that will be minimal. A small insignificant group that includes myself and a handful of others. 

Ironically the xbox one doesn't have controller check ins so you can use a DS4 on that system if you want. I sersiously doubt that sales of xb1 controllers have been significantly impacted.



wilco said:
IamBlethor said:
wilco said


Borrowed my friends PS4 and used it for 4 days. The triggers and shoulder buttons are a huge improvement over the DS3 and it feels a lot less like a plastic kids toy but it is still the same archaic design. People often talk about symmetrical sticks vs assymetrical sticks but I think that misses the point. The real reason why the xbox controllers are better (imo) is because they put the most commonly used controls in dominant positions. Positions that your thumb will naturally gravitate towards. The d-pad is not very commonly used in modern games, yet it is still taking up prime real-estate on the DS4. Why?

The amount of gimmicks on the controller is also really annonying. Atleast with the sixaxis it didn't have any noticable affect on the layout. This time Sony has dropped a completely pointless touchpad smackdab in the middle of the controller forcing the start button into a really awkward position. I'm also not happy that there is a dedicated button on the controller for something I have absolutely no intention of ever using. Its awkward placement on the controller thanks to the equally gimmicky touchpad has led me to press it by accident on several occasions. The lightbar serves no purpose other than draining the battery and the mic is just another useless add on. The only thing missing is the kitchen sink.


Total BS, the toouch pad is needed it is an extra buttong it allows the share button to exist and it is used in practically every game. Almost every game I own uses the d-pad, same as last gen, some heavily like batman, 360 was terrible with the d-pad.

 

Archaic design??? Because sticks are not asymmetrical?? Asymmetricla is not betetr that is a fallacy.  My thumbs do NOT mnaturall gravitate that way are you deformed?

 

How do you press the touchpadd accidently ROFL, you slow?

 

The light bar has other uses like morpheus, and identifying who owns what controller, in local coop with friends this is indeed usefull, and the lightbar is hardly making the controller bad, please you are grasping.

Your arguments are weak and unconvincing. I already explained that I have no intention of ever using the share button so why should I be happy that the touchpad allows it to exist? The share functionality could have easily been a menu option. There is ZERO reason for it to be its own dedicated button.

Also, the 360 d-pad has been perfect for since 2010. Its been fixed a long time ago, people who claim the d-pad on the 360 doesn't work have to be using a controller from 2007 or something because my 360 d-pad has been just as reliable as the playstation d-pad. Also, games like batman do not use the d-pad more than the left stick. The only genre that might use d-pad more than left-stick is fighting games and some people prefer left stick for those as well. 

Again, not because they are not asymettrical. I clearly stated in my post that that was not the issue and I explained what the real issue was. Also see the last sentence of the above paragraph. 

I never said I pressed the touchpad accidentally. I said I pressed the share button accidentally. If you are going to fail at reading comprehension then maybe you shouldn't be so quick to accuse someone of being slow.

Don't care about morpheus. Also a lightbar was not necessary to indentify who owns a controller on the ps3 so why is it necessary now? The lightbar is not what makes the controller bad, it is just another thing on a long list.

How can you say d-pad on x360 is better than on ds3 when it seems you largely just play with x360 controller?

About player identification it regards side of the screen. With eye and ds4 if you and you friend change place on the couch the position you play will change.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

MoHasanie said:
I don't get it. How is this DRM?


Sony's system checks to make sure that your controller is a legit sony controller every 8 minutes. 

That makes it a type of Digital Rights Management in my book even if it is not the typical scenario.



Raziel123 said:
cpg716 said:
Raziel123 said:
*shrugs*
I don't mind using the best controller ever made

The X360 controller works with it?


I'm obviously talking about the DS4


Was not obvious at all. I was thinking 360 (with new dpad)/Gamecube controller myself.