| Tamron said: the other thing to factor in is the much more beefier CPU which is entirely separate from the GPU, unlike the APU on the PS4, so the CPU on most ultra-setting gamers is going to walk all over the PS4's cpu, too. For the type of game it is, and the number of vehicles on screen, 60,000 on a console is pretty good, and frankly, despite being a pc guy myself, at 1080p with good AA, for most cars you won't notice the difference in polycount unless the car has a lot of actual structure to it, the average smooth curved car won't show it at all. |
Do we know what AA method Project CARS is using on consoles yet?








