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Forums - Gaming - Digital Foundry: Metro Redux (PS4 1080p, Xbone 912p)

DerNebel said:
It's locked at 60, that's the most important. But, not to start something here, didn't the developer say both version were 1080p?

That's what I thought. I'm sure I read it somewhere.



 

The PS5 Exists. 


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I'm getting this game for PS4, so it's 168p more for me, or 2.8p more for every dollar spent compared to XOne owners.
This makes me feel sad, because I bought the console with expectations of at least 3.07p per dollar difference.
Money wasted



sounds like a solid remaster on ps4, looks like a good game too but i just have too many indies to play.



Zekkyou said:
DerNebel said:
It's locked at 60, that's the most important. But, not to start something here, didn't the developer say both version were 1080p?

No, they originally said 1080p for the PS4 and 900p for the X1. It seems they used the kinect GPU power that was freed up to better stabilize the frame rate and give the resolution a slightl bump to 912p (900p+2.6%).

edited and erased.  my math is horrible




Burek said:
I'm getting this game for PS4, so it's 168p more for me, or 2.8p more for every dollar spent compared to XOne owners.
This makes me feel sad, because I bought the console with expectations of at least 3.07p per dollar difference.
Money wasted


No, you have to add horizontal and vertical "p" resolutions. 

2073600 pixels versus 1477440 pixels. PS4 displays 596160 more pixels than XB1.

More than half a million pixels difference. But more importantly you have dat native resolution, textures will be sharper as if using better texture fitlering (be sure to display those natively, if you downscale them, of course you won't see a lot of difference...)

Also all the geometry sub-details will be much better like shown in the trees here (notice also the better "textur filtering" on the car and mask on PS4):



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I was just kidding. I buy games to play them, not to look at the gas mask in order to find minor differences.
If more people just decided to play games and spent less time comparing random pictures, everybody would be much happier, especially those people.



CGI-Quality said:

 

My PC screens from 2013:

 

Tessellation makes all the difference! Remember to blow them up


You should start making your own comparisons CGI. 



can't wait to get this. I remember starting ps3 versionof last light PSN plus and gave up about 30mins in and uninstalled.

it looked exceptional but didn't want to carry on due to knowing ps4 version on way

I plan to play through both games on easy setting



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

CGI-Quality said:
SvennoJ said:

DF doesn't say if tesselation, bumpmapped textures, cloth simuation, weather effects, physX and per object motion blur has made it to this gen console versions. (You did need a Titan to run all that, so my guess is mostly no)

PC may 2013
-pic

PS4 August 2014
-pic

The 690 I had, when Last Light first came out, ran all of that too! Perhaps you meant - you needed at least a Titan!

I was recapping what DF said, I never played it on PC. Is a 690 better than a Titan?

What irks me more is the color differences are still there. The gamma shift and contrast boost on xbox looks good on a web page, but turns to crushed blacks and white outs on tv. Inconvenient when using an amp for different hdmi sources as I manually have to change brightness and contrast for xbox on the display. All other sources get along just fine.




Lock 60fps, these games should play beautifully at this frame rate.