Avro1958 said:
Goatseye said:
A little reading and comprehension would've saved your time.
Plus, I didn't know Minecraft PE was $7. And console edition is $20.
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Your splitting hairs. You wanted numbers (rather sarcastically but they are there) , I gave them to you... since they fly in the face of the point you were trying to make your going to find some way to dismiss them.1
Goatseye said:
Skeetys said: I thought it was old news that it would also come to PC. I doubt we'll see this on any Microsoft systems ever though. It's possible, but Xbox isn't the best place to try to sell indie games. |
Limbo, Fez, Minecraft, State of Decay, Battleblock Theater, Feeding Frenzy, Trials series, Meat Boy, Braid. Guess where they rose to fame before Indie was a hip thing for publishers to brag about?
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Do you remember this? I don't think I am having an issue with reading comprehension, thanks for your concern. Also U don't see you saying anything on the impact steam has had on indies either rather giveing a lot of credit to MS and nobody else.2
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1- My splitting hair? The comparison between the Minecraft editions here, is like comparing Fifa on consoles vs mobile editions. That was my mistake.
2- Yes I do remember. Do you remember this: "And the only thing you talk about is Minecraft.
Sure it was launched on PC and it was famous before X360. However, on Xbox 360 it sold faster than any other game except GTA."
I acknowledge that Minecraft had a bit of success before jumping to 360; however, a year or less after launching on PC, it dropped on Xbox to become the fastest selling game on consoles.
And you didn't even talk about the other examples I gave. This debate is whether it is a good idea to launch an Indie game on a Microsoft platform.
You turned this into a different argument for your agenda.