T013 said:
I don't think I understand you completely... are you saying that the 80's phone is easier to use, and you'd pick that one when given the choice? I'm sure that's not what you meant, but I can't figure out exactly what it is then. Also, on the bolded parts, we're saying the exact same thing, right? So what's the deal? |
I was being sarcastic with the last part. As you noticed, last part contradicted the first. Anyway, maybe my point wasn't clear, but i do agree that everything doesn't need to be made for lowest common nominator, but as by default, the developement should start keeping it in mind. As i tend to continue with my phone example, mobile phones became practical the moment they started to fit peoples pocket and started to get more popular. By that time, you could only use your phone for calling people and you may even had to manually enter the number. As things progress, and phones had more features over time, when todays high-end phones have CPU:s running at hundreds of MHz:s, they have media players, operating systems, video calls, cameras, high-speed internet, GPS, radio, TV, gigabytes of on-board memory, gaming features with interchangeable cartriges, Wi-Fi, bluetooth and whatever features they have. But one thing that haven't changed over time; you take the phone to your hand, and the easiest thing you can do is make a phonecall. You just enter the number and hit call. Nothing more. The same doesn't apply to gaming, controllers have become more complex than what they were 20 years ago, just like games. You don't just pick up the controller and play, usually you just jump right into action with developer assuming that you know how to play the game. If these so called hardcore titles would have been designed so, that everyone could start playing it and enjoy, while the core game would still remain the same, gamers would get the same game and sales numbers would be higher assuring that your favourite game gets a sequel and other games for the genre would be developed. Btw, the phone thing reminded me about one interesting tidbit: In early 90:s, Nokia tried to sell its mobile phone operations to Ericsson, since Nokia didn't see a future in mobile phones and were planning to focus on networks. Ericsson refused to buy it, since they too saw networks more profitable and they already were making phones.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.









