| Zekkyou said: It is a beta :p Though I've heard of no major performance issues. I know DF reported the game has a frame pacing issue because of an even spread (generally 29's or 31's), but that's a technical issue rather than a resource one. It was in the alpha too, so it's disappointing to see they haven't fixed it yet, but hopefully by launch they've worked out what's causing it. It really fucks with the input delay. I agree they couldn't hit 60fps (at least not right now), but they could certainly achieve more than 30fps. Or at the very least if they wanted to lock it at 30, the game itself should look better (that's not to say it doesn't look great, just could have done more). Unfortunately it's not worth the effort when you're designing the game to scale between gens. The game itself is somewhat proof of the issue. A several year development cycle, massive team, massive budget and releasing almost a year after the PS4/X1's launch, yet it's visually outclassed by some 8th gen exclusive launch titles :/ On the bright side, things have improved a lot. Games like Destiny and AW have a much stronger focus on the next gen that previous titles did. The gen difference still ends up being demonstrated by IQ/LOD or frame rates, but it's a nice improvement. [inset "the gap is widening" joke here] |
Yes, it could look better if there weren't last-gen versions. It's not the most technically impressive game, but it looks nice on current-gen due to it's art style and the clean and crisp image.
I was talking about the framerate and 30FPS isn't only a minor issue for a shooter in my opinion.
Well, I'll get the PC version (as long as I get it at all), so no framerate issues for me ;)
Yeah, the gap is widening. The launch cross-gen ports were pretty rushed they were more focussed on the last-gen versions (well, they were in development for last-gen for years). The current-gen versions are more important now and the last-gen ports seem to get worse and worse.













