Some nice contradictions in that article
The list in favor of developing games on PC instead of consoles is lengthy, and I won’t get too verbose about it here.
But consider the lower cost of lifetime ownership (no fees for PSN, Xbox Live), or the competitive digital distribution landscape which inspires frequent sales on Steam, Green Man Gaming, and Origin. Consider the increasing portability of the PC. Consider the explosion of Virtual Reality games on the horizon when Oculus Rift releases. Or the freedom of control choice (gamepad, keyboard and mouse, Kinect, VR, motion, etc). Or the more open and flexible nature of PC operating systems.
Those are not reasons in favor of developing for pc. Maintain your own servers / buy server time, heavy competition and frequent sales driving down your profit, myriad of control devices to support, nevermind the always increasing list of screen sizes and hardware configurations.
Plus: Here’s another amazing statistic: DFC reports that their Top 20 list of PC games for 2013, in terms of usage, doesn’t include a single game actually released in 2013. Great incentive...
To use their own numbers, out of 900 million pc gamers 15 million buy Diablo 3 (februari 2014), a widely popular established franchise for which people have been waiting for years for a sequal and consequently the fastest selling pc game in history vs Tlou a new franchise with 80 million ps3 gamers sells 6 million. Nice cherry picking. Anyway Diablo 3 is coming to consoles, Tlou is staying right where it is. I hope you do realize a first party studio has a lot of advantages, both for the studio and for the console maker.
We’re becoming a society which favors the all-in-device. A society craving less clutter, less noise, less obstacles to get in the way of our entertainment.
Sorry but pc is the last thing I think about when that's mentioned.
Consoles are similar in architecture to the PC, they’re buggy like the PC, and they do a variety of things just like the PC. So why not just get a PC?
Cause they are cheaper, easier to install/use, definitely not as buggy.
Global PC game revenue might have surpassed that of consoles, yet that pie is shared by a lot more people.
And what about those AAA games, Watch dogs for example:
When divided by platform, the PS4 accounted for 36% of all sales, more than twice that of Xbox One or PS3 who both brought in 17%. PC only brought in 14%, although considering the broken state of Watch Dogs on that platform
How long should console makers keep fighting? As long as they make profit ofcourse.