drive club =Germany
forza h2=brazil
FrontlineJaguar 43 minutes ago
drive club =Germany
forza h2=brazil
FrontlineJaguar 43 minutes ago
starcraft said:
Static draw distance is not even approximately equivelant to accessable gameplay areas from a processing stand point... this really is an appalling comparison. Unless your purpose is to draw sweeping comparisons about console strength based on flawed assumptions. |
*sigh* right, let me explain this simply (for the 4th time this month ;_;)
Let's use Ryse and Infamous as examples. According to the open world vs linear narrative, Ryse must surely beat out infamous in every respect, no? It does after all only need to render small enclosed areas. There is no way infamous could have better lighting, more advanced particle and physics engines and higher poly characters. That would contradict the circle jerk.
Yet it does. Why? Because infamous being open world is mostly irrelevant. People would be correct in saying that open world games are forced to simplify certain things (such a local geometry, which looks better in Ryse), but those resources don't simply disappear. They can be applied to different things. Likewise, linear games generally have no need for a medium range LOD, which allows them to utilized a HLOD view (which Ryse also does, and very well).
All in all, despite the opposite world designs i consider Ryse and Infamous graphical equals. They are both limited in some respects by their design, but likewise both have advantages because of it.
If the only major reason people can give for an open world game looking almost universally worse than a linear game is its "accessible render distance" then said game is not pushing the hardware enough or the developer lacks the man power to achieve the same results as their competition. It's as simple as that.
DC's render distance is worthy of praise because it is on a very short list of games that utilize a full world render despite it generally being an area linear games can't properly utilize in conjunction with HLOD local geometry (Crysis 3 definitely did it best, but as far as consoles go DC is the best example).
If you still don't understand its relevance after reading this, then we shall simply have to agree to disagree. I can't be bothered with a full argument
Forza Horizon is a great looking game. However, I think Drive Club edges it out in the visuals department.
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DriveClub, it's not even close.
Can't believe how much it improved since the Gamescom 2013 build. It looked pretty unspectacular.
great realistic games graphic vs great video game games graphic...
Drive Club, not knocking FH2 seeing as it is open world, but it's not even debatable. Just look at the how the beads of water on hood are stationary on FH2.
Why are people hiding behind the "but Forza is open world" argument?
Its mostly irrelevant here imo.
You do realize that the whole world map isn't kept in memory all the time in FH2 right? Same concept applies to Infamous SS.
Driveclub, but Forza is open world, so people shouldn't expect it to look better than Driveclub.
I am the Playstation Avenger.
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LudicrousSpeed said:
Are the bold true? If so LOL. That's terrible. |
It isn't he has no idea the game is not even out, he's trolling.
nicktwilight said: When one is probably gonna be a mess,with clunky controls,lack of content and soulless as it can be then I don't think that it can be compared to the only racing series that managed to retain such high quality the entire gen.It's not even worth a comparison for those that have play even one forza game.Maybe the one's comparing are those that keep on living in the ps2 days of gran turismo 6. Moderated, -Mr Khan |
?? Why? Evolution are a veteran studio. IGN and every other site that has previewed drive club has praised how good the game is shaping up, GAMEPLAY wise. You're reaching.