xenophon13 said:
yeah most scientific studies you have to take with a grain of salt. Someone will come up with another study refuting this.
also it could be that you feel relief when you get killed because of the short break you get (even if you want to get back in the action). where as when you kill someone in the game the intensity increases because you know eventually you will die and you get on a role and dont want that to stop |
This needed to be quoted. The relief was actually mentioned in the OP.
I can see there's not much people (except for Stof and his epic win) in this thread, who knows much about psychology.
The fast paced, hectic FPS:s cause high amount of stress, and more better you do, more stress you create for yourself. The situation is pretty similar with a gambler who just wins all the time. More he wins, more stressed he becomes as the stakes go higher and more he has to lose.
After the FPS player dies in a game or the gambler loses his money, even that it pisses them off, the level of stress hormones goes down and you feel relieved. The effect should be the same if you win or lose, as long as the game ends.
Actually the reaction is similar to benji-jumping, when you fall, the amount of adrenaline it produces, would be enough to maintain heartbeat for a year and when the bouncing eventually stops, you're damn happy it's over. Although, you may immediatly want to try again.