Again, a remaster is to get a game up to date on code for respective hardware. I see some claiming that Halo 2 will look better or have a bigger jump because it was an original Xbox game.
This claim is vague. Though one is clearly an older game, that wouldn't mean it will look better than the other less newer game. And it doesn't mean the newer game (TLOU) won't have an impressive jump in visuals.
To elaborate, both games will be remastered so they belong to modern consoles with modern GPU's. How the hell could this mean an older game will look better than a newer remaster? How does this mean that a jump between PS3 to PS4 rendering will not be big? It doesn't mean neither.Those of you claiming this aren't clear on the actual scale and how these things work. The result is Halo 2 being rendered by a GPU with 768 shaders and TLOU being rendered by a GPU with 1152 shaders. Modern HD graphics. Targeted textures. Filters and AA applied to respective hardware. Both will show impressive jumps in visuals respectively.
e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)











