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Forums - Nintendo Discussion - Ubisoft CEO: “Nintendo has to perform this year, otherwise they will have less games”

Zero999 said:
Cobretti2 said:


If by tons of games you mean the shovelware and fitness/dance games then sure.

The point I am making games that apeal to core gamers haven't really sold that well on Wii anyway with a huge install base.

if your excuse for an argument is calling wii's library shovelware, this conversation ends here.

most of it is. If you look at the shovelware / casual games sales comapred to core gamer sales there is a huge difference. That corwd is long gone so inscreasing Wii U hardware base isn't going to suddenly make Ubisoft core games sell so much better to justify them staying on WIi U.  In all honesty I think Ubisoft would be expecting minimum 1million sales per game to justify releasing on the system.



 

 

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Cobretti2 said:
Zero999 said:
Cobretti2 said:


If by tons of games you mean the shovelware and fitness/dance games then sure.

The point I am making games that apeal to core gamers haven't really sold that well on Wii anyway with a huge install base.

if your excuse for an argument is calling wii's library shovelware, this conversation ends here.

most of it is. If you look at the shovelware / casual games sales comapred to core gamer sales there is a huge difference. That corwd is long gone so inscreasing Wii U hardware base isn't going to suddenly make Ubisoft core games sell so much better to justify them staying on WIi U.  In all honesty I think Ubisoft would be expecting minimum 1million sales per game to justify releasing on the system.

and none of the games have been anywhere NEAR that.



Gammalad said:
Eddie_Raja said:
Gammalad said:
MoHasanie said:


Why?? They are still giving the Wii U games. 


It all started with delaying Raymond Legends, after that it was the whole Watch Dogs debacle on how they nerfed the games graphics, then after that it was not bringing any of their AAA titles to Wii U, then the nail in the coffin was the fact they have a Wii U game, but they want to sit on it and not use it to help the Wii U install base if the game is as good as they are saying it is.

How in the world did they "Nerf" the graphics?  Also, everyone here does realize that they only support systems that make them money right?


By nerf I mean the drastic downgrade the game got after the E3 reveal and that they took 6 months to "polish" the game and it still came out looking nowhere near as good as when it was first shown off. I am sorry but to me you cannot justify Ubisofts actions as of late to me. I know they need to make money, but a lot of their choices don't seem that way. Why delay Raymond Legends on Wii U when the Wii U was in the middle of a gaming drought? I gaurntee the game would have sold much better on the Wii U if it kept its original release date and was not delayed almost half a year.  I have just lost a lot of respect for them as of late.


I notice very little difference.  At E3 showings they often enable PC settings that are incredibly taxing so people walk away wowed.  This is life.

They possibly delayed Rayman on the Wii U so that a) They could divert resources towards finishing the other platform's versions sooner, and b) so that they can advertise for all platforms at once (Thus saving money).  Again it is a business.



Prediction for console Lifetime sales:

Wii:100-120 million, PS3:80-110 million, 360:70-100 million

[Prediction Made 11/5/2009]

3DS: 65m, PSV: 22m, Wii U: 18-22m, PS4: 80-120m, X1: 35-55m

I gauruntee the PS5 comes out after only 5-6 years after the launch of the PS4.

[Prediction Made 6/18/2014]

I'm sure more games on time can help raise a user base a bit, right?



Mr Khan said:
Less than present? That's possible?


Lol, that was my thought too.



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Although I totally get his point, I also heard "we have a wii-u game ready to sell, but we don't think it's good enough to sell systems". Yay! more mediocrity from third parties! Can't wait! I just don't know why it's so hard for publishing CEO'S to know how to sell wii-u games. Make an awesome exclusive game for the system and it will sell. Maybe i'm the fool however. Maybe they get that but refuse to do it without cash incentives from the platforms developer. Might as well keep on making multiplat games since that's where they make there bread and butter. On the other hand, maybe ubi just can't. Looking back on it they really make games with great gameplay, not great characters.



Eddie_Raja said:
Gammalad said:


By nerf I mean the drastic downgrade the game got after the E3 reveal and that they took 6 months to "polish" the game and it still came out looking nowhere near as good as when it was first shown off. I am sorry but to me you cannot justify Ubisofts actions as of late to me. I know they need to make money, but a lot of their choices don't seem that way. Why delay Raymond Legends on Wii U when the Wii U was in the middle of a gaming drought? I gaurntee the game would have sold much better on the Wii U if it kept its original release date and was not delayed almost half a year.  I have just lost a lot of respect for them as of late.


I notice very little difference.  At E3 showings they often enable PC settings that are incredibly taxing so people walk away wowed.  This is life.

They possibly delayed Rayman on the Wii U so that a) They could divert resources towards finishing the other platform's versions sooner, and b) so that they can advertise for all platforms at once (Thus saving money).  Again it is a business.

That makes no sense when the creator even said the Wii U version was as good as done and ready for release, there was no reason to sit on it.



"I think it will be the HDS"-Me in regards to Nintendo's next handheld.

Gammalad said:
Eddie_Raja said:
Gammalad said:


By nerf I mean the drastic downgrade the game got after the E3 reveal and that they took 6 months to "polish" the game and it still came out looking nowhere near as good as when it was first shown off. I am sorry but to me you cannot justify Ubisofts actions as of late to me. I know they need to make money, but a lot of their choices don't seem that way. Why delay Raymond Legends on Wii U when the Wii U was in the middle of a gaming drought? I gaurntee the game would have sold much better on the Wii U if it kept its original release date and was not delayed almost half a year.  I have just lost a lot of respect for them as of late.


I notice very little difference.  At E3 showings they often enable PC settings that are incredibly taxing so people walk away wowed.  This is life.

They possibly delayed Rayman on the Wii U so that a) They could divert resources towards finishing the other platform's versions sooner, and b) so that they can advertise for all platforms at once (Thus saving money).  Again it is a business.

That makes no sense when the creator even said the Wii U version was as good as done and ready for release, there was no reason to sit on it.


Did you read my advertising reason?  When Max Payne 3 came out on PC a month after it did on console, R* powered up the marketing department again.  If they had released them all at the same time, it would have saved some marketing costs.



Prediction for console Lifetime sales:

Wii:100-120 million, PS3:80-110 million, 360:70-100 million

[Prediction Made 11/5/2009]

3DS: 65m, PSV: 22m, Wii U: 18-22m, PS4: 80-120m, X1: 35-55m

I gauruntee the PS5 comes out after only 5-6 years after the launch of the PS4.

[Prediction Made 6/18/2014]

CarcharodonKraz said:
Although I totally get his point, I also heard "we have a wii-u game ready to sell, but we don't think it's good enough to sell systems". Yay! more mediocrity from third parties! Can't wait! I just don't know why it's so hard for publishing CEO'S to know how to sell wii-u games. Make an awesome exclusive game for the system and it will sell. Maybe i'm the fool however. Maybe they get that but refuse to do it without cash incentives from the platforms developer. Might as well keep on making multiplat games since that's where they make there bread and butter. On the other hand, maybe ubi just can't. Looking back on it they really make games with great gameplay, not great characters.

the game they have to sell is a family game. best case Raving Rabbids, worst case some shovelware crap. That kind of game demands a high install base so it could move. You're missing nothing



ah, so my initial sentences stood true. gotchya