PS4 will always have more power. Cloud support and API improvements can be done on PS4 aswell.
Which console is more powerful? | |||
| PS4 Standalone | 565 | 90.11% | |
| Xbox One w/ Cloud + 10% June SDK + DX12 | 62 | 9.89% | |
| Total: | 627 | ||
PS4 will always have more power. Cloud support and API improvements can be done on PS4 aswell.
are we assuming sony has been doing nothing with their tools? cant rememeber where,but ive read an article within the last few weeks with sony devs saying that the tools have been getting better and better with each month that passes since the ps4s release,making the system overall faster to work with/more efficient to get more out of it. than there was the article about a week ago from the iceteam talking about gpgpu rendering soon to come....
and this 10% that the devs get back from Kinect,doesnt that now only bring it to 50% of the ps4s gpu? or has sony also been dedicating 10% of their gpu resources to its camera even though theres no games(that I know of) that use it.. I would think ps4 devs that make a game that doesn't use the camera at all,dont have to give up 10% gpu resources to the camera. I can see the o.s getting some reserves but that's it,unless im wrong
| Shinobi-san said: It is absolutely a misconception. Real-world performance directly implies to what is measurable not what is "visually perceivable". We are speaking about system peformance here not peoples opinions. System performance is measurable. |
Very well, poor choice of wording on my part sorry.
My argument goes to what is of signficance to the majority of purchasers (looking at two screens in a store).
starcraft - Playing Games = FUN, Talking about Games = SERIOUS
There is a 30~50% difference in term of hardware power. That fact will never change.
The mistake is to think that optimization closes this gap. The SDK is 10% faster, you add DX11, let's say 5%, etc. and then magically after a lot of announces like that the gap disappeared.
The SDK improvements does not close the gap between hardware, it closes the gap between the hardware power potential and the power actually used in software for this hardware. If there is a similar level of optimization on the concurrent hardware, the gap does not change at all. If there is more potential for optimization on the concurrent hardware (and that's something we can't tell) the gap would even go bigger.
As for the cloud, so far is mostly BS. If it became something great, it could be replicated anytime by competition. MS doesn't offer a "power of the cloud's secret sauce", it offers a distant calculation service. That's it. There are lot of services like that, and it has quite a lot of cons. Cost : you have to pay for the service, even for a single player game you are selling for years. And efficiency : most game calculation can't adjust with network speed.
starcraft said:
Very well, poor choice of wording on my part sorry. My argument goes to what is of signficance to the majority of purchasers (looking at two screens in a store). |
Well when it comes to that i think it can go either way. Some games people will say look the same and others they will say look better on PS4. I think we will start seeing the main difference when games like Uncharted 4 drop.
In general though theres going to be a perception, even amongst the casual gamers, that PS4 has better looking games. Whether thats through actually seeing better games or through word of mouth etc.