archer9234 said:
justinian said:
archer9234 said:
justinian said: From what I gathered the cartridge pissed off developers because of cost and they only held from 4MB up to 48MB. Sony was new to the market yet got the lion share of games. The problem with CDs at that time was that they scratched easily. |
The Carts also introduced very early onboard flash memory. Since it was 1997, that was massivly expensive. Which is why games like Pokemon Stadium was $120 retail. And why they created the memory pak for companies to lower the costs on them. One way, thinking ahead. Another, stupid as hell.
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That's exactly what I meant.
The thing was also expensive to program.
The opinion of the chief hardware guy should also be taken into account and he admitted that there were many mistakes made with the hardware design of the N64.
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Totally. The damn carts all have metal RF shields and fancy plastic end covers for the cart connector hole from dust getting inside. rediculess to have all that stuff in a cartrage. The designers went with the "Porche" factor, VS consumer friendly.
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On YouTube there is - or was - an American made documentary on the history of video gaming. On the program the Reggie of the day was reflecting on the N64 and seemed to be saying that CD was the desired option, afterfall they had been working with Sony to develop the thing.
When Nintendo pissed Sony off by going behind their backs and working with Panasonic (or was it Philips) Nintendo couldn't then backtrack and use the CD format designed by Sony. Philips already had the CDi.
Nintendo then decided to use the cartridge system they had been working on prior to plans that included the CD.
I obviously left a whole of the details out but that was the meat of it.