oniyide said:
Aielyn said: Oh, and CoD3 sold better on Wii than on PS3. And Force Unleashed 1 sold about as well on Wii as on PS3 and 360. Splinter Cell? You mean the game that was rated 85 on metacritic for 360, 78 for PS3, and 61 for Wii? Or the game that was rated 82 on metacritic for 360, 84 for PS3, and 75 for Wii U? |
oh please, so two wrongs make a right? Just because people make silly arguments doesnt mean your silly argument is justified. AND i gave you a few examples where the games werent late ports and still sold way less. explain.
Nonsense LOTS of games were released day and date you just dont want to use them becasue your argument falls apart. Im not blaming WIi U owners of anything. Clearly the demograph isnt there, as most people interested in those games rather play it on another system. Now with that being said, why blame 3rd parties clearly the games wont sell as well as on the other systems so why even bother. THey should just not try live and let live.
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Bolded - I already did - I've left the relevant part in the quote right there. Quality explains Splinter Cell, CoD proved it could sell as well on Wii with CoD3 and then Activision and Infinity Ward decided to repeatedly screw Wii owners over by first leaving the Wii out regarding the most important game, and then (seemingly intentionally) failing to advertise future CoD games and underfunding them, resulting in a series of games lacking the features of the other versions, features that could easily have been achieved. And I'm not even talking about the online. Force Unleashed 1 sold well, Force Unleashed 2 sold poorly because Force Unleashed 1 was actually crappy on the Wii and they failed to sell the sequel.
That just leaves Assassin's Creed as unmentioned in my response... it's a special case, given that they didn't release 1 or 2 on the Wii, the third one was a launch title for Wii U (meaning that it wasn't exactly optimised, and it arrived late due to the late launch), and it was graphically slightly inferior to PS3/360 with no redeeming features. ACIV fixed the graphical issue, but still, it was a direct port of the 360/PS3 version. Big surprise that those versions would sell better, considering that the Wii U version didn't use the increased graphical and computational capabilities, barely made use of the gamepad (I understand it was just a map view) except for off-TV play, didn't use motion controls in any way, and in the case of ACIV, didn't even get the DLC.
The fact is, third parties consistently have failed to put reasonable levels of effort into their Nintendo system versions of their titles, when they bothered to make them in the first place. And then they typically left the Nintendo system out of the advertising, or just had a small logo in a corner at the last moment, or things like that. They entered into contracts with the other two to have dedicated advertising, and thus gave the shaft to the Nintendo version. And we have pretty solid evidence at this point that third parties intentionally sabotaged some of their titles in an effort to justify (to investors) the decision to cease support... decisions that had to have been made prior to those excuses.
I speak of instances such as EA announcing Mass Effect Trilogy about a month before the release of the Wii U, Activision (or possibly Infinity Ward) actively blocking the release of information about the Wii version of various CoDs (to the point that a Treyarch developer had to leak the information via the GameFAQs forums), Namco Bandai making an action-adventure Soulcalibur (Legends), Konami making a fighter Castlevania (Judgment), Capcom following up Resident Evil 4: Wii Edition with Umbrella Chronicles as a "test game", and then when that sold fairly well, releasing Darkside Chronicles for Wii while making Resident Evil 5 for the other systems... I could go on and on with more examples.
Even a dullard understands that, to make a franchise big on a system, you have to build the market for it on that system. That means making a quality game, advertising it properly, and then encouraging growth by following it up with more games in the franchise. It's curious how gamers don't seem to acknowledge this when they're arguing these things, though. Third parties have been neglecting games on Nintendo systems for about five generations, now... and they're surprised that their games aren't selling hugely well? Of course they're not - you have to build the market before you sell to it in large quantities. Nintendo has spent the last 30 years building up a large catalogue of quality titles, and third parties have been pumping out crap on Nintendo systems. Quite simply, they've dug their own hole, and continue to keep digging even as Nintendo offers them various forms of assistance. And then they use "we can't compete with Nintendo on Nintendo hardware" as an excuse to stop trying, despite the fact that the few times when they actually DO try, they get results.
This was well-demonstrated, for instance, by Red Steel. They put in the effort, and even though there were still some issues, it was a popular game (note: VGChartz info for the game is incomplete, lacking European data from before 2011; it sold well over 1 million copies). It's why Goldeneye 007 outsold Metroid Prime 3. It was why Resident Evil 4 broke 2 million copies sold, why Disney's Epic Mickey nearly made 3 million units, why Tomb Raider: Anniversary sold best on the Wii, and why Monster Hunter Tri was the best-selling Monster Hunter EVER for North America. It's why MadWorld sold about 750,000 copies on Wii while Anarchy Reigns (PS3/360 game, basically a successor to MadWorld) barely made it to 300,000 copies between both platforms. It's why games like The Conduit, which were criticised heavily for art style and storyline, glitches and other issues, from a minor developer with a relatively meagre advertising budget, still managed to sell over 500,000 copies, enough to justify a sequel. Same with No More Heroes. It's why Okami sold better on Wii than PS2 (again, VGChartz info is incomplete, missing the first few years of European sales).
For the record, "demograph" isn't a word, and demography is never a reasonable argument for game sales, unless a product is clearly designed for a specific group. This is relevant because the Wii (and the Wii U) was not designed for a specific group. If a game is good, and the ecosystem of games on a system is strong, people will buy the system for the game. Third parties failed to build their ecosystems, and failed to produce good games. The result was lacklustre sales. And before you say it, no, it's not Nintendo's job to build ecosystems for third parties - their job is to get the system into as many households as they can, and third parties have the job of building their ecosystems from there. And smart third parties build their ecosystems before it's in a lot of households, because it strengthens their ongoing sales figures.
But please, keep telling me about how I'm using the same arguments as the people I'm deriding. It's a really convincing claim...