uncharted 3 multiplayer adventure mode used ingame engine in their cut scenes.
uncharted 3 multiplayer adventure mode used ingame engine in their cut scenes.
| Dr.Henry_Killinger said: I swear to god if I see a load screen longer than 5-10 seconds I will eject it and resell the game immediately. |
Umm... look out for that MK8 game you have in your signature, last night it used over 20 seconds to load a race. Never happened before, never since.
Yep.
kekrot said:
|
Unfortunately, I own neither the game nor the Wii U so I can't resell it, but when I played my first prix with him, boi did i complain!
In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank


Dgc1808 said:
Yes. Some were and some werent. |
Sure visuals look great now, but wouldn't it be cool to get a glimpse of ps7 graphics during cutscenes, like it used to be. Cutscenes that blow you away with fast cuts, tons of action, fully ray traced scenes, downsampled from 8K render, instead of limited by what the ps4 can currently handle. Cutscenes you look forward too seeing and rewatch in the extras. That kind of excitement is completely gone nowadays.
File size is indeed the problem, stupid decision not to leave videos on the disc and run them from there. Digital is the future and it killed the extravagant cutscene. Hopefully it will still have making of extras.
| Trunkin said: Wait... you're saying that their cutscenes were prerendered before? I had no idea. |
how did you think they managed to have to load time?
@OP: im not sure i really want this. i never minded pre-rendered cut scene's. if this means they have load times then i want pre-rendered cut scenes 

This is how all games should be.
The immersion gets killed when games switch from amazing CGI, back to in-game graphics.
I have to see this game in action now, still hard to believe a game can look that good.

"Pre-rendered cutscenes might look good but they don’t reflect the changes to the character e.g when we use an alternative costume in game, it won’t be shown in that cutscene."
^^^ they are aiming at same goal as Ready at Dawn, freaking awesome!!, I always new the PS4 would be able to break the barrier between CGI and realtime.
| petroleo said: "Pre-rendered cutscenes might look good but they don’t reflect the changes to the character e.g when we use an alternative costume in game, it won’t be shown in that cutscene." ^^^ they are aiming at same goal as Ready at Dawn, freaking awesome!!, I always new the PS4 would be able to break the barrier between CGI and realtime. |
Really, what consoles prove everyday is how gimped PC development really must be. If a console with less than half the power of most high end PC GPUs can do this, just imagine how much power is being wasted as an OS or developer imposed (to enable general support for different PC setups) overhead. And unfortunately, PC devs stil have to basically code their games for the weakest avergae PC out there but give their users the option to basically brute force their way through what is usually always wonky unoptimized code.
Imagine what a console could do with twice as much power as a PS4. I get giddy thinking that we are less than one year into this new gen and already seeing stuff like this on consoles even more thinking that the PS5 will be at least 8-10 times more powerful than the PS4.
If the game looks like this and its 1080p 60fps and these statements are proven real, then im out of words for ND. I know that when i played their games on my ps3, i was asking myself: how is this possible with only 512ram?
I have high hopes and if the rumors are true that this is gonna be the last in the series, then im guessing Uncharted will go out with a technical BANG!
Let's wait and see if the gameplay will be as exciting and technically advanced, as in the trailer we saw
(although i think AA won't be as impressive as shown in trailer:P)