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Forums - Gaming - Will virtual reality end up like 3D?

 

Will VR end up as a fad?

Yes 67 63.81%
 
No 20 19.05%
 
Not sure 16 15.24%
 
Total:103
Richard_Feynman said:
My opinions:

- You can't comment on it if you haven't used it

- It's a game changer - literally and figuratively

- I played Killzone3, Uncharted3, Wipeout HD and more on a fantastic 3D display and it was not an outright better experience than 2D. I played Portal 2 with Occulus Rift for several hours and it was absolutely awe-inspiring. My conclusion is that 3D and VR are not comparable.

- Anyone who brings up the virtual boy should be completely ignored.

- People are scared of "missing out" and hence downplay the possibility of it being great even though they haven't tried it - see 1st point.

For those who are going to try it - they will be very happy. Of that I am convinced.


Does it feel strange to interact with the VR "reality" trough a gamepad? I would imagine it breaks the immersion but maybe it is easy to get used to.

...and moving around, with a gamepad, I imagine also could feel a little strange.

Tell us the good, the bad, the surprising.



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TacticalWizardQuest said:
baloofarsan said:
TPS - no good
Plattformers - no good
RTS - no good
Puzzle games - no good
Sports - Wii Golf?
RPG - no good
Music games - Rockstar Headbanger?
Adventure games - no good

FPS - good with plastc gun controller!
Racing - good but you will still look straight ahead most of the time and you need a wheel!


TPS - still good
Plattformers - mirror's edge?
RTS - latest demo is based on RTS games

Puzzle games - why not?

Sports - Would make golf an actual simulation, with 3d for depth perception.
RPG - Modern RPGs are like interactive movies
Music games -  Forced head motion is not encouraged, but a music game would work fine.
Adventure games - Adventure games? Really?

They are the least demanding of pretty much any game type. The only requirement for them is a mouse.

FPS - No! You don't need to use one if you don't want to. Just like it's optional now with wii gun, or PS move.


TPS, adventure games and RPG you are behind the "hero". This is often because you have to see what he does (often movements that a regular person can not do). How is VR to be used?

Golf - because you stand still, but football, basket and other teamsports?

Portal is a puzle games, but I have a hard time seeing more traditional puzzle games in VR.

You have a link to the RTS?



Virtual Reality is going to be awesome for sex games and maybe horror games!



                
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Eg. You are playing a racing game and using the in car view. For the first time in a game it would feel like you are really sitting inside a car, cause what moves around isnt the camera, but rather your head. You can stretch your neck to look over your hood. you can look at the reiw view mirror like you would in a real car, you can look out of your driver side window to see who is your your blind spot. You can have contextual elements like looking towards the centre console and the nitro button lights up for you to interact with it.

Or when playing a flight sim, think Ace combat. You can be literally looking behind your plane at your six while still flying effectively forward due to a heightened positional awareness.

When driving or flying you have to be concentrated on what happens in front of you. Almost all instruments that you need should be located so that you do not have to move your head (speedometer etc). I can understand that it will make the immersion stronger but will it be enough for people to buy anoter expensive gadget?



Who knows I won't botch it till I Try it, but anyone expecting it to be more then a fad is out of their mind.



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It's likely. There is going to be a niche though.



 

 

 

 

 

baloofarsan said:
Richard_Feynman said:
My opinions:

- You can't comment on it if you haven't used it

- It's a game changer - literally and figuratively

- I played Killzone3, Uncharted3, Wipeout HD and more on a fantastic 3D display and it was not an outright better experience than 2D. I played Portal 2 with Occulus Rift for several hours and it was absolutely awe-inspiring. My conclusion is that 3D and VR are not comparable.

- Anyone who brings up the virtual boy should be completely ignored.

- People are scared of "missing out" and hence downplay the possibility of it being great even though they haven't tried it - see 1st point.

For those who are going to try it - they will be very happy. Of that I am convinced.


Does it feel strange to interact with the VR "reality" trough a gamepad? I would imagine it breaks the immersion but maybe it is easy to get used to.

...and moving around, with a gamepad, I imagine also could feel a little strange.

Tell us the good, the bad, the surprising.


Well, I played with mouse and keyboard, but I suppose the same applied:

 

The good:

- Having your entire peripheral vision covered by the game visuals. This is new to gaming. A new experience. Immersive and pretty.

- There is nothing odd about playing like this. You play as you usually would and it works as you'd expect. Nothing is lost.

- The head tracking! Oh my. You control the game as usual - moving your visual reticule with the mouse. But in addition to this the whole world moves around you (realistically) when you turn your head. This is also an entirely new dynamic at play. Immersive.

- (potentially) It frees up the TV/monitor.

- Everyone wants to play. It's a showcase. It's exciting and entertaining.

The bad:

- Ummm...

- I guess if you don't know the controller layout then you're in trouble.

- It looks very funny when someone is playing. They move there head around like aliens in a UFO. You look a little bit like a scuba diver on dry land.

- You can get the bejesus scared out of you if someone sneaks up on you.

- On that point - Survival Horror games might just end up being too scary.

- The resolution on the OR wasn't so great. I could see pixels. But that's been improved with the 2nd version, so I presume the point is moot.

- One person only.

Surprising:

- The (OR) headset doesn't way down on your head. You don't feel like you have this awkward thing on your face.

- The head tracking aids the gameplay.

- How much of a "new thing" it is. I can only compare it to playing 3D games on PSOne for the 1st time i.t.o the personal impact it made on me. I was not alone.

 

Addendum:

VR shouldn't be considered a replacement of the TV/monitor. It should be seen for what it is: Something very, very cool that can be used semi-frequently. If it isn't priced too high and there is good software support then I'd advise anyone to purchase it - after trying it of course.



JPL78 said:
Intrinsic said:
Not. Completely not. And its not a fad either.

3D adds absolutely nothing to games. No functional value whatsoever. VR is a completely different thing. It will add a completely new dimension to some already existing genres fundamentally changing how those genres are played and it can create completely new genres too.

VR to gaming is like the controller growing analogue sticks. There are things VR can do for some genres that once a gamer experiences them, would probably not want to play games in that genre without it. Its just not something that will be bolted on and devs can say...oh yh, our game does VR. Its something that devs have to specifically design for.

Eg. You are playing a racing game and using the in car view. For the first time in a game it would feel like you are really sitting inside a car, cause what moves around isnt the camera, but rather your head. You can stretch your neck to look over your hood. you can look at the reiw view mirror like you would in a real car, you can look out of your driver side window to see who is your your blind spot. You can have contextual elements like looking towards the centre console and the nitro button lights up for you to interact with it.

Or when playing a flight sim, think Ace combat. You can be literally looking behind your plane at your six while still flying effectively forward due to a heightened positional awareness.

Really, the possibilities are vast, and this is me just thinking out loud about the things I had a problem with using a normal controller and TV setup that i wished could be changed.

I heavily disagree. It allows you to sense depth. I'm actually wondering if you've ever played a game in 3D because that is a very ignorant statement.

ive never understand why there are so many haters in 3D and now VR. If you don't like it don't use it. To me it seems only natural that you would want to view video games in the same way your eyes see the world, in three dimensions.

everyone who experiences these new vr devices are all blown away at how immersive they are. Can you guys not honestly see the promise of something like Elder Scrolls on one of these?

Errrr..... I don't think you realize we are on the same page. However, I still stand by what i said about 3D. I don't hate it, but i stand by it not adding any "functional value". It has even less functional value than a vibrating controller. Cause at least the vibrations in a controller can be used to convey certain messages in a game. But at the end of the day, you can play every game without a vibrating controller just fine and with no change in the core experience but only a change in the level of immersion.

This is why I believe VR will work wonders for certain genres. Cause it actually will add functional value to the genres it supports. With regard to VR I like to think there are two types of games. Out of body games (TPS, platformers, abstract puzzlers..etc) and in body games (FPS, Racers, RTS..etc). VR will be a God sent for in body games as they will add a layers of interactivity that no other control interface can provide and these layers aren't just novelties, they are things that will actually increase the enjoyment, immersion and performace in thos games.

Personally, I think anyone that hasn't played with VR (which most of us) but yet are knocking the tech down, are just being unimaginative and stoic. Because if they alowed themselves to just imagine ways that it could be used, the benefits are glaringly obvious. Then again, thats just how some people are, some people just get it others will need you to hold their hands or hear others talk about how awesome something is before they give it a shot.



Richard_Feynman said:
My opinions:

- You can't comment on it if you haven't used it

- It's a game changer - literally and figuratively

- I played Killzone3, Uncharted3, Wipeout HD and more on a fantastic 3D display and it was not an outright better experience than 2D. I played Portal 2 with Occulus Rift for several hours and it was absolutely awe-inspiring. My conclusion is that 3D and VR are not comparable.

- Anyone who brings up the virtual boy should be completely ignored.

- People are scared of "missing out" and hence downplay the possibility of it being great even though they haven't tried it - see 1st point.

For those who are going to try it - they will be very happy. Of that I am convinced.

Thank you. Everything you are saying is what I have been trying to explain. Hell, someone even went as far as accuse me for maybe having not experienced 3D when i said its not comparable to VR as it adds no "functional" value to a game (I game/watch movies via a 3D projector with a 120" screen by the way). 

I have not used VR yet, I have seen tech demos and read about the tech and its implementation. And I don't need anyone to tell me how much of a big deal it is. Its a complete game changer....literaly. Its not going to replace every genre, but it doesnt need to either. The only problem I see with it is its price. If it can retail for $199 then it would be perfect. Headset and camera.



Richard_Feynman said:
baloofarsan said:
Richard_Feynman said:

 

Addendum:

VR shouldn't be considered a replacement of the TV/monitor. It should be seen for what it is: Something very, very cool that can be used semi-frequently. If it isn't priced too high and there is good software support then I'd advise anyone to purchase it - after trying it of course.

I belive it is very cool, I was around the last time VR was supposed to revolutionize gaming and I think that it technically is fit to really do it this time. As you say: something cool to use semi-frequently.

Now the question at hand is if this is enough to sell to the masses or will it be a geek thing. Will it be to expensive to be a big seller or to "strange" to appeal to casuals?