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Forums - Gaming - Project Morpheus Virtual Reality Demo Video - Link Inside

I think it will succeed if it can keep the price of the VR+Camera+Move set below $150. It will be a total fail if it is closer to $300, which I kind of expect.

What I am curious is how this will play PS4 games without them being crippled. You typically want games to run at minimum 60fps and more optimally 120fps to have a smooth experince. The video card will need to run at double horizontal resolution(I actually may be wrong about this). 3840x1080 for a 1080p experience, 2880x900(p) or 2560x720(p). I dont think there will be any AAA games running on this thing, mostly indys. Occulus rift users have already run into this problem. If I am right you will mostly see game that look like they are running in 720p 30fps for retail games, which isnt too bad. I dont think the current consoles have the horsepower to do the VR tech justice.



Getting an XBOX One for me is like being in a bad relationship but staying together because we have kids. XBone we have 20000+ achievement points, 2+ years of XBL Gold and 20000+ MS points. I think its best we stay together if only for the MS points.

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Shinobi-san said:
Am i the only one who thought the demo actually went well?

That was the first time Jimmy legitimately looked like he was having fun in one of these forced demo playthroughs. It was cringe worthy watching him play through uncharted and killzone...the only good things he said about that was "this looks amazing". Here he seemed to be having fun...so did tatum. I also noticed that they picked up the controls pretty easy. The tracking was almost perfect! No perceivable lag either.

Although i wonder about the control scheme...two moves for both hands but how would you move around? That's pretty much where the move failed. All the nice tech demos used two move controllers..but when it came to actual game implementation most only used one. That's an issue that Sony still doesn't seem to know how to get around.

With the right strategy this could take off nicely. I think interactive experiences has a real place here..less so traditional games.

However there's a lot going against this. A lot of what has already been mentioned in the thread. Either way though i think the demo went well, and Sony is probably glad with the outcome. I hope we see more at E3. Knowing Sony though i really doubt they have a solid strategy for Morpheus.

just see the look on his face when he takes it off. priceless. 



CDiablo said:
What I am curious is how this will play PS4 games without them being crippled. You typically want games to run at minimum 60fps and more optimally 120fps to have a smooth experince. The video card will need to run at double horizontal resolution(I actually may be wrong about this). 3840x1080 for a 1080p experience, 2880x900(p) or 2560x720(p). I dont think there will be any AAA games running on this thing, mostly indys. Occulus rift users have already run into this problem. If I am right you will mostly see game that look like they are running in 720p 30fps for retail games, which isnt too bad. I dont think the current consoles have the horsepower to do the VR tech justice.

As far as I know, this is not quite right. Both Morpheus and Oculus use a single 1920x1080p display for both eyes (=960x1080 pixels per eye), so there's actually not more pixels to be computed than for any other game running at 1080p at the same framerate. The additional graphics computations for Project Morpheus are comparable to adding a two-player horizontal split-screen mode to a single-player game.

Graphics-wise, VR still has lots of room for improvement in the next decades, but even the experience on current, low-resolution hardware provides such a great experience that it will become a huge hit.

p.s.: Does anyone else feel that the demonstration at this Jimmy Fallon show was rather pointless, because they didn't explain anything, especially what the headset even does? I think someone who's never heard much about Virtual Reality wouldn't really understand what the demonstration was even about. But I guess that's a general problem, you simply can't demonstrate things like "immersion" on a typical TV screen. Virtual Reality will become big by personal experience followed by enthusiastic word-of-mouth.



SnK0610 said:
The most important thing in Virtual Reality is Realism.

If it feels real then it should be great.

From the video i have seen it looks like they felt it's real.

We will know more at E3 but if it feels real then it has lots of potential.

http://www.youtube.com/watch?v=vbakt_TMRMA

They felt it was very real!

That time they even thought of a way to interact with things too.



Shinobi-san said:
Am i the only one who thought the demo actually went well?

That was the first time Jimmy legitimately looked like he was having fun in one of these forced demo playthroughs. It was cringe worthy watching him play through uncharted and killzone...the only good things he said about that was "this looks amazing". Here he seemed to be having fun...so did tatum. I also noticed that they picked up the controls pretty easy. The tracking was almost perfect! No perceivable lag either.

Although i wonder about the control scheme...two moves for both hands but how would you move around? That's pretty much where the move failed. All the nice tech demos used two move controllers..but when it came to actual game implementation most only used one. That's an issue that Sony still doesn't seem to know how to get around.

With the right strategy this could take off nicely. I think interactive experiences has a real place here..less so traditional games.

However there's a lot going against this. A lot of what has already been mentioned in the thread. Either way though i think the demo went well, and Sony is probably glad with the outcome. I hope we see more at E3. Knowing Sony though i really doubt they have a solid strategy for Morpheus.

Look at the right screen at 3.20, Fallons right hand is stuck at the hip of the doll for a long time.



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Camera is incredible, Morpheus is meh and the demo was really ugly



He just had to say 1080p, didn't he?



goulibouli said:
Camera is incredible, Morpheus is meh and the demo was really ugly

The camera has been on the market for more than two years and is still in the "promising" state.

http://en.wikipedia.org/wiki/Lytro



As I am from Sweden I have not seen very much of Jimmy Fallon. To me he seems to be as annoying as PewDiePie. Has JF always been screaming and "fake" acting like that? Do you not get tired of that quite fast?



CDiablo said:
I think it will succeed if it can keep the price of the VR+Camera+Move set below $150. It will be a total fail if it is closer to $300, which I kind of expect.

What I am curious is how this will play PS4 games without them being crippled. You typically want games to run at minimum 60fps and more optimally 120fps to have a smooth experince. The video card will need to run at double horizontal resolution(I actually may be wrong about this). 3840x1080 for a 1080p experience, 2880x900(p) or 2560x720(p). I dont think there will be any AAA games running on this thing, mostly indys. Occulus rift users have already run into this problem. If I am right you will mostly see game that look like they are running in 720p 30fps for retail games, which isnt too bad. I dont think the current consoles have the horsepower to do the VR tech justice.

http://www.amazon.com/PlayStation-Move-Starter-Bundle-3/dp/B002I0J4NE/ref=sr_1_2?s=videogames&ie=UTF8&qid=1402306672&sr=1-2&keywords=move

$48.95

http://www.amazon.com/Playstation-Move-Motion-Controller-3/dp/B002I0J51U/ref=sr_1_1?s=videogames&ie=UTF8&qid=1402306672&sr=1-1&keywords=move

$22.97

 

Total $72 for camera and two controllers

 

...and a gun also...

http://www.amazon.com/PlayStation-Move-Sharp-Shooter-3/dp/B002I0K622/ref=sr_1_32?s=videogames&ie=UTF8&qid=1402307264&sr=1-32

$14.95

(Why is the gun cheaper than the controller?)