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Forums - Gaming - Ryse would be praised if it was by Quantic Dream.

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sundin13 said:
DonFerrari said:
 

Well I liked the story and game in general. Most games if don't hook me in 15-30min go to the forgotten cabinet. And if you can watch it for 6h and laugh it have good enough entretainment value. Could you watch 6h of SM3DW or Mk8?



I don't see why not...I probably watched about that much commentary-less gameplay of Galaxy around when that released and I've certainly seen at least an hour of MK8 gameplay and discussion. However, with a game like Beyond, because story is such a big part of the game and it does have decent variety, it does constantly provide new material for the commentary to discuss, whereas with games that are lacking story or light on story, it is more difficult to discuss. That doesn't say anything about the quality of the game, it is merely inherent of the type of game it is...

Since I feel that this conversation is running on not much of anything I will ask you questions about just four of the parts from the game that I thought were badly done (This game may have alternate endings so this may not have happened for everyone but it was still stupid):

SPOILERS FOR BEYOND BELOW!

1. The entire relationship with Ryan: This relationship made pretty much no sense to me whatsoever. Why was Jodie suddenly fawning over this guy who we know is a total prick? His character was terribly developed and gave us essentially no reason to care about him. Even at the end of the game, the game was pretty much trying to shove their relationship down your throat. Even if you consistently refuse his advances at the end, the game still forces you to kiss him. Why? It doesn't fit with the character of Jodie and it doesn't fit with any logic whatsoever.

2. The Native American scene: This whole scene just felt so jarringly out of place and meaningless. It felt like one day David Cage had an idea to do something with Native American ghosts and whatnot and just jammed it in to the middle of the story. It felt silly and out of place and terribly paced. All of this coming to a close when you get the option to kiss the guy who is a total douche and not the nice guy. Why? Why even give that option? How does giving Jodie the option to kiss every random douche make this game better or advance her character? Everything about this scene was unneccesary to bad, and I don't feel as if the game would lose much of anything (story-wise) if this was cut. Maybe a few details that could have been sprinkled in one place or another but that is about it.

3. Dafoe's family: The loss of his family was the defining moment for him turning into a tragic villain. This is what definined his character and set the climax in motion. But why should I care? The family isn't developed at all and we didn't even really know they existed until we knew they were dead. The defining moment for a tragic villain needs to be stronger than this. Without Dafoe, this whole role would be absolutely ruined because this pivotal moment was set up so badly.

4. The burning building of homeless people: This scene was strange to say the least. You have Jodie and Aiden, basically an unstoppable force with a force field trapped in a burning building saving the homeless. And then she gets stuck in the building. This unstoppable force has met an obstacle she can't surpass, what could possibly save her? Some dude. Yes, that is solution QD came up with. This unstoppable force, ex-CIA with supernatural powers who just beat up four dudes is trapped in a burning building and she only escapes because the dude who she saved from the four dudes somehow managed to do what even she (and Aiden) couldn't. Does it work? No! Not in the least. Directly after painting Jodie as a stong female character who can do anything, the game just suddendly decides, "no, she needs to be saved by a man". I'm not crying sexism, just absolutely terrible writing...

I feel like a large reason why some people like David Cage stories is he knows what works to draw a cheap reaction. So many times in his stories I find myself thinking that he just took the easy way out to get me to care for someone, but it is so disingenuous and badly written that it is really easy to see through.

1- Girl lived her entire life sheltered in a laboratory had 0 relationships on her life, and them she meets a good looking guy who is looking after her and teaching her stuf and falls in love with him how is that strange ? A bazilion things happen after she falls for him and theyre relationship evolve quite a bit. I might be wrong but I dont think she is forced to kiss him at the end she can not kiss him.

 

2-That scene was to show that the infraworld was a presence everywhere, and some ppl could notice it more tham others but that it was not something limited to Joddie. In this particular case that ritual the Navajo tribe did hundreds of years ago made a tear and brought a very deadly infraworld creature into the living world. I agree that the love story with the guy I forgot the name makes very little sense here and feels rushed and forced. Also agree the scene isnt pivotal to the story but I think it is interesting to see how the infraworld presence afecting other ppl other tham Joddie and those directly related to her.

 

3-I think the motives for him becoming a tragic vilain are strong enought but I agree the game shouldve fleshed out his relation to his familly better and given his wife and daughter more screen time. Still think the motive works very well tough.

 

4-Who saves Joddie ? She gets woken up by the guy she helps than proceed to save everyone (or not if you decide to ignore them) and in the end she is attacked from the back while beeing very tired after saving everyone from a burning building. But maybe Im not remembering somethign from this scene.



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DakonBlackblade said:

1- Girl lived her entire life sheltered in a laboratory had 0 relationships on her life, and them she meets a good looking guy who is looking after her and teaching her stuf and falls in love with him how is that strange ? A bazilion things happen after she falls for him and theyre relationship evolve quite a bit. I might be wrong but I dont think she is forced to kiss him at the end she can not kiss him.

 

2-That scene was to show that the infraworld was a presence everywhere, and some ppl could notice it more tham others but that it was not something limited to Joddie. In this particular case that ritual the Navajo tribe did hundreds of years ago made a tear and brought a very deadly infraworld creature into the living world. I agree that the love story with the guy I forgot the name makes very little sense here and feels rushed and forced. Also agree the scene isnt pivotal to the story but I think it is interesting to see how the infraworld presence afecting other ppl other tham Joddie and those directly related to her.

 

3-I think the motives for him becoming a tragic vilain are strong enought but I agree the game shouldve fleshed out his relation to his familly better and given his wife and daughter more screen time. Still think the motive worksvery well tough.

 

4-Who saves Joddie ? She gets woken up by the guy she helps than proceed to save everyone (or not if you decide to ignore them) and in the end she is attacked from the back while beeing very tired after saving everyone from a burning building. But maybe Im not remembering somethign from this scene.

1. She has been burned many times by people outside of the lab from her parents to the party in addition to the fact that the guy is a total jerk the first time she meets him. Add to that the conflict about what happened Somalia and you have a detestable character. He doesn't give any reason to set up a relationship and the game obviously wants you to like him by the fact that they repeatedly push this relationship on you. For the main love interest in a story like this, he is written terribly. Also, like I was saying, even if you refuse every prompt to kiss the guy near the end of the game, you are still forced to in a cutscene when you are in the condenser (or whatever it was called).

2. It is a minor subplot at best and it lasts way too long. Like I said, some minor things that could have been worked into the story much better, but instead are thrown into this silly sidestory. Also, it came across as being far too stereotypical...Overall, the entire time I was watching it, I was just thinking "Why?" because it honestly shouldn't have been there.

3. Like I said at the end, killing off family is a typical card to play when you want a reaction because it does work so well if you don't actually look at it. The motive works because it is a typical trope, but its execution was very bad for such a huge moment.

4. Like I said at the begining, this may have been something that didn't happen for everybody. It may have been the result of a failed QTE or something (a victim of Cage's no game over strategy perhaps) but after saving everyone, Jodie gets trapped in the fire and the camera cuts to outside where all the homeless people are waiting and the guy (main homeless character guy) goes in and a bit later comes out with Jodie over his shoulder. It makes absolutely no sense when you think about it...



Mr Puggsly said:

Last year I completed Beyond: Two Souls and recently I began playing Heavy Rain (I'm about half way done with it). And it got me thinking... Ryse should have been marketed for its story and graphics not gameplay. Much like games from Quantic Dream.

Think about it, Ryse is a cinematic game with lots of button prompts, fantastic visuals, and a good story. It should be praised for being a well executed cinematic experience the same way Quantic Dream titles are praised. Not trashed for being a mediocre hack n' slash game.

Eh?

LOL to comparing Ryse to Beyond and Heavy Rain



sundin13 said:
DonFerrari said:
 

Well I liked the story and game in general. Most games if don't hook me in 15-30min go to the forgotten cabinet. And if you can watch it for 6h and laugh it have good enough entretainment value. Could you watch 6h of SM3DW or Mk8?



I don't see why not...I probably watched about that much commentary-less gameplay of Galaxy around when that released and I've certainly seen at least an hour of MK8 gameplay and discussion. However, with a game like Beyond, because story is such a big part of the game and it does have decent variety, it does constantly provide new material for the commentary to discuss, whereas with games that are lacking story or light on story, it is more difficult to discuss. That doesn't say anything about the quality of the game, it is merely inherent of the type of game it is...

Since I feel that this conversation is running on not much of anything I will ask you questions about just four of the parts from the game that I thought were badly done (This game may have alternate endings so this may not have happened for everyone but it was still stupid):

SPOILERS FOR BEYOND BELOW!

1. The entire relationship with Ryan: This relationship made pretty much no sense to me whatsoever. Why was Jodie suddenly fawning over this guy who we know is a total prick? His character was terribly developed and gave us essentially no reason to care about him. Even at the end of the game, the game was pretty much trying to shove their relationship down your throat. Even if you consistently refuse his advances at the end, the game still forces you to kiss him. Why? It doesn't fit with the character of Jodie and it doesn't fit with any logic whatsoever.

2. The Native American scene: This whole scene just felt so jarringly out of place and meaningless. It felt like one day David Cage had an idea to do something with Native American ghosts and whatnot and just jammed it in to the middle of the story. It felt silly and out of place and terribly paced. All of this coming to a close when you get the option to kiss the guy who is a total douche and not the nice guy. Why? Why even give that option? How does giving Jodie the option to kiss every random douche make this game better or advance her character? Everything about this scene was unneccesary to bad, and I don't feel as if the game would lose much of anything (story-wise) if this was cut. Maybe a few details that could have been sprinkled in one place or another but that is about it.

3. Dafoe's family: The loss of his family was the defining moment for him turning into a tragic villain. This is what definined his character and set the climax in motion. But why should I care? The family isn't developed at all and we didn't even really know they existed until we knew they were dead. The defining moment for a tragic villain needs to be stronger than this. Without Dafoe, this whole role would be absolutely ruined because this pivotal moment was set up so badly.

4. The burning building of homeless people: This scene was strange to say the least. You have Jodie and Aiden, basically an unstoppable force with a force field trapped in a burning building saving the homeless. And then she gets stuck in the building. This unstoppable force has met an obstacle she can't surpass, what could possibly save her? Some dude. Yes, that is solution QD came up with. This unstoppable force, ex-CIA with supernatural powers who just beat up four dudes is trapped in a burning building and she only escapes because the dude who she saved from the four dudes somehow managed to do what even she (and Aiden) couldn't. Does it work? No! Not in the least. Directly after painting Jodie as a stong female character who can do anything, the game just suddendly decides, "no, she needs to be saved by a man". I'm not crying sexism, just absolutely terrible writing...

I feel like a large reason why some people like David Cage stories is he knows what works to draw a cheap reaction. So many times in his stories I find myself thinking that he just took the easy way out to get me to care for someone, but it is so disingenuous and badly written that it is really easy to see through.

I wasn't talking about how good Mario games are (because they are good). I was saying that the story offered good enough entertainment for you to keep watching even tough you say it's bad. While a game with no storie or a bad one you wouldn't be able to keep the attention for so long just on watching others play.

SPOILER

1 - It isn't necessary to kiss the guy, you can even let him to die if you want. Or at the end decide to live with a different person. But I do agree that the relationship with him is poor, altough a lot of love stories put weak reasons for a girl to suddenly go crazy about a prick.

2 - The native americans are unecessary, but it do show the humans tempering with the other domain ghosts and the consequences, and history repeating itself. And the older boy was a better option than the "policeman", and he wasn't a douche, just shut from people from outside, the younger brother wasn't a good matching because of age - but I could accept if they decided to use him instead. And you don't need to kiss all the guys (you can refuss to kiss him), basically just give you the option to kiss or not so you can start deciding with whom you want her to be after all.

3 - That is because you aren't supposed to think he is a villain (because he isn't), he believed he was a hero bringing better thing to all, and he was tender to Jodie. Basically each other transferred their feelings of parenthood/childhood to the other. If they developed the loss of the family and the impact more you wouldn't be so surprised at the end. Altough I don't like when a history keeps element away from you to cause awe, I love when everything is said but we are too silly to note.

4 - Maybe you are confunded by the non-linearity of the tale... in homeless she wasn't that powerfull yet. She was still a hookie in the CIA, and not that skilled with Aiden yet.. altough maybe she could have saved herself you forgot that she get tired/sick after using her powers too much... You done 4 shows for your homeless friends, played for money, robbed a supermarket, fought 4 guys, delivered a baby, saved a lot of people from the fire, etc... have you had time to think that she was tired and almost collapsing and them she got saved? It actually shows that all humans are fallible even a strong willed woman.

Maybe the history is a little deeper than your rushed judgement made from not playing and immersing in the game, but just watching someone bash the history 100% of the time for the gigs.

And you are a expert in Dave Cage work by watching someone play and comment one game?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

sundin13 said:
DakonBlackblade said:
 

1- Girl lived her entire life sheltered in a laboratory had 0 relationships on her life, and them she meets a good looking guy who is looking after her and teaching her stuf and falls in love with him how is that strange ? A bazilion things happen after she falls for him and theyre relationship evolve quite a bit. I might be wrong but I dont think she is forced to kiss him at the end she can not kiss him.

 

2-That scene was to show that the infraworld was a presence everywhere, and some ppl could notice it more tham others but that it was not something limited to Joddie. In this particular case that ritual the Navajo tribe did hundreds of years ago made a tear and brought a very deadly infraworld creature into the living world. I agree that the love story with the guy I forgot the name makes very little sense here and feels rushed and forced. Also agree the scene isnt pivotal to the story but I think it is interesting to see how the infraworld presence afecting other ppl other tham Joddie and those directly related to her.

 

3-I think the motives for him becoming a tragic vilain are strong enought but I agree the game shouldve fleshed out his relation to his familly better and given his wife and daughter more screen time. Still think the motive worksvery well tough.

 

4-Who saves Joddie ? She gets woken up by the guy she helps than proceed to save everyone (or not if you decide to ignore them) and in the end she is attacked from the back while beeing very tired after saving everyone from a burning building. But maybe Im not remembering somethign from this scene.

1. She has been burned many times by people outside of the lab from her parents to the party in addition to the fact that the guy is a total jerk the first time she meets him. Add to that the conflict about what happened Somalia and you have a detestable character. He doesn't give any reason to set up a relationship and the game obviously wants you to like him by the fact that they repeatedly push this relationship on you. For the main love interest in a story like this, he is written terribly. Also, like I was saying, even if you refuse every prompt to kiss the guy near the end of the game, you are still forced to in a cutscene when you are in the condenser (or whatever it was called).

2. It is a minor subplot at best and it lasts way too long. Like I said, some minor things that could have been worked into the story much better, but instead are thrown into this silly sidestory. Also, it came across as being far too stereotypical...Overall, the entire time I was watching it, I was just thinking "Why?" because it honestly shouldn't have been there.

3. Like I said at the end, killing off family is a typical card to play when you want a reaction because it does work so well if you don't actually look at it. The motive works because it is a typical trope, but its execution was very bad for such a huge moment.

4. Like I said at the begining, this may have been something that didn't happen for everybody. It may have been the result of a failed QTE or something (a victim of Cage's no game over strategy perhaps) but after saving everyone, Jodie gets trapped in the fire and the camera cuts to outside where all the homeless people are waiting and the guy (main homeless character guy) goes in and a bit later comes out with Jodie over his shoulder. It makes absolutely no sense when you think about it...

4 is definetly failled QTE and ye that makes zero sense but I supose getting a game over screen wouldnt work either.

 

2 its not pivotal at all couldve been cut and the loss wouldve been minimal but I think it works, Joddie is trying to get away from all that infraworld crap but somehow that crap always finds its way back in her life.

 

3 I agree, its a motive they dont flesh it out well enought, I accepted it when I was playing but it couldve been handled better

 

1 Ryan is the first non fatherly figure in her life who actualy cares about her. He is flawed and the game does show that and how Joddie keeps trying to understand what she feels for the guy. Again I may be wrong but I still think theres at least 1 course of action that leads into you completly dumpping Ryan.



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DakonBlackblade said:
sundin13 said:
DakonBlackblade said:
 

1- Girl lived her entire life sheltered in a laboratory had 0 relationships on her life, and them she meets a good looking guy who is looking after her and teaching her stuf and falls in love with him how is that strange ? A bazilion things happen after she falls for him and theyre relationship evolve quite a bit. I might be wrong but I dont think she is forced to kiss him at the end she can not kiss him.

 

2-That scene was to show that the infraworld was a presence everywhere, and some ppl could notice it more tham others but that it was not something limited to Joddie. In this particular case that ritual the Navajo tribe did hundreds of years ago made a tear and brought a very deadly infraworld creature into the living world. I agree that the love story with the guy I forgot the name makes very little sense here and feels rushed and forced. Also agree the scene isnt pivotal to the story but I think it is interesting to see how the infraworld presence afecting other ppl other tham Joddie and those directly related to her.

 

3-I think the motives for him becoming a tragic vilain are strong enought but I agree the game shouldve fleshed out his relation to his familly better and given his wife and daughter more screen time. Still think the motive worksvery well tough.

 

4-Who saves Joddie ? She gets woken up by the guy she helps than proceed to save everyone (or not if you decide to ignore them) and in the end she is attacked from the back while beeing very tired after saving everyone from a burning building. But maybe Im not remembering somethign from this scene.

1. She has been burned many times by people outside of the lab from her parents to the party in addition to the fact that the guy is a total jerk the first time she meets him. Add to that the conflict about what happened Somalia and you have a detestable character. He doesn't give any reason to set up a relationship and the game obviously wants you to like him by the fact that they repeatedly push this relationship on you. For the main love interest in a story like this, he is written terribly. Also, like I was saying, even if you refuse every prompt to kiss the guy near the end of the game, you are still forced to in a cutscene when you are in the condenser (or whatever it was called).

2. It is a minor subplot at best and it lasts way too long. Like I said, some minor things that could have been worked into the story much better, but instead are thrown into this silly sidestory. Also, it came across as being far too stereotypical...Overall, the entire time I was watching it, I was just thinking "Why?" because it honestly shouldn't have been there.

3. Like I said at the end, killing off family is a typical card to play when you want a reaction because it does work so well if you don't actually look at it. The motive works because it is a typical trope, but its execution was very bad for such a huge moment.

4. Like I said at the begining, this may have been something that didn't happen for everybody. It may have been the result of a failed QTE or something (a victim of Cage's no game over strategy perhaps) but after saving everyone, Jodie gets trapped in the fire and the camera cuts to outside where all the homeless people are waiting and the guy (main homeless character guy) goes in and a bit later comes out with Jodie over his shoulder. It makes absolutely no sense when you think about it...

4 is definetly failled QTE and ye that makes zero sense but I supose getting a game over screen wouldnt work either.

 

2 its not pivotal at all couldve been cut and the loss wouldve been minimal but I think it works, Joddie is trying to get away from all that infraworld crap but somehow that crap always finds its way back in her life.

 

3 I agree, its a motive they dont flesh it out well enought, I accepted it when I was playing but it couldve been handled better

 

1 Ryan is the first non fatherly figure in her life who actualy cares about her. He is flawed and the game does show that and how Joddie keeps trying to understand what she feels for the guy. Again I may be wrong but I still think theres at least 1 course of action that leads into you completly dumpping Ryan.

About the homeless... if you do everything right, save everybody, and don't fail the evacuation and all QTEs you just leave with everyone saved. But if you fail the saving off all the homeless that you can fail they won't show in the end but failing the evacuation and QTE will make you be rescued (if you failed the QTE them you as heroine is fallible).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

CGI-Quality said:
Shinobi-san said:

I'm not sure whether to take this thread seriously or not...considering that Heavy Rain and Beyond have been reduced to "games that have QTE's".

Anything goes if thats the logic being implemented over here.

In any case, as others have mentioned both Heavy Rain and Beyond got mixed reviews and are regarded by fans differently.

Ryse is pretty much disliked across the board. Critical reviews, user reviews, general consensus on the net etc.

At the end of the day a good game is a good game and a bad game is a bad game. The gaming public usually agrees on whats good and whats not. Either way Ryse isnt getting praised, doesnt matter about the marketing, its platform or its genre.

Heavy Rain has an 87 Meta. Definitely not mixed.

Beyond, I agree (although a 70 shouldn't be considered "mixed" either - but hey, that's the rule of the Metascore).

For me a 70 in Beyond case never felt so sweet.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

CGI-Quality said:
DonFerrari said:
CGI-Quality said:

Heavy Rain has an 87 Meta. Definitely not mixed.

Beyond, I agree (although a 70 shouldn't be considered "mixed" either - but hey, that's the rule of the Metascore).

For me a 70 in Beyond case never felt so sweet.

Indeed. I really enjoyed the game (although it was just a fraction to what I got from Heavy Rain). 

I found some parts of B2D to be better than HR, but in the general context HR was a better game. I was expecting one kind of game and got it so I was happy. I'm anxious to play what will come from "the sorcerer".



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

"Praised".

Beyond is not being well received. I've heard fanboys calling it downright awful.



DonFerrari said:

I wasn't talking about how good Mario games are (because they are good). I was saying that the story offered good enough entertainment for you to keep watching even tough you say it's bad. While a game with no storie or a bad one you wouldn't be able to keep the attention for so long just on watching others play.

SPOILER

1 - It isn't necessary to kiss the guy, you can even let him to die if you want. Or at the end decide to live with a different person. But I do agree that the relationship with him is poor, altough a lot of love stories put weak reasons for a girl to suddenly go crazy about a prick.

2 - The native americans are unecessary, but it do show the humans tempering with the other domain ghosts and the consequences, and history repeating itself. And the older boy was a better option than the "policeman", and he wasn't a douche, just shut from people from outside, the younger brother wasn't a good matching because of age - but I could accept if they decided to use him instead. And you don't need to kiss all the guys (you can refuss to kiss him), basically just give you the option to kiss or not so you can start deciding with whom you want her to be after all.

3 - That is because you aren't supposed to think he is a villain (because he isn't), he believed he was a hero bringing better thing to all, and he was tender to Jodie. Basically each other transferred their feelings of parenthood/childhood to the other. If they developed the loss of the family and the impact more you wouldn't be so surprised at the end. Altough I don't like when a history keeps element away from you to cause awe, I love when everything is said but we are too silly to note.

4 - Maybe you are confunded by the non-linearity of the tale... in homeless she wasn't that powerfull yet. She was still a hookie in the CIA, and not that skilled with Aiden yet.. altough maybe she could have saved herself you forgot that she get tired/sick after using her powers too much... You done 4 shows for your homeless friends, played for money, robbed a supermarket, fought 4 guys, delivered a baby, saved a lot of people from the fire, etc... have you had time to think that she was tired and almost collapsing and them she got saved? It actually shows that all humans are fallible even a strong willed woman.

Maybe the history is a little deeper than your rushed judgement made from not playing and immersing in the game, but just watching someone bash the history 100% of the time for the gigs.

And you are a expert in Dave Cage work by watching someone play and comment one game?

1. Watch this video at 21minutes: https://www.youtube.com/watch?v=1TND984HW1s

3. Definition of Tragic Villain: A character who, although acting for primarily 'evil' or selfish goals, is either not in full control of their actions or emotions and the reader or viewer can sympathize for due to them not being evil by choice; but rather by them being a victim of circumstance. These villains can face a crisis of conscience in which they submit to doing evil. These villains often have confused morals believing that they are doing moral when in fact they are doing evil.

The main point of my statement though was that such a huge, pivotal moment in the story was just clumsily jammed into the game with cheap tricks and bad writing leading you to not really empathise with Dafoe when he ultimately became a tragic villain.

Also, some of the way you worded that statement confused me a bit so I apologize if this isn't exactly what you mean, but this seems to be a victim of Beyond's pointless non-linearity. You seem to be saying that if they played a bigger role, you would realize that they were gone and lose the shock when you find out they died and that may be true. HOWEVER, that does not make it well written. If the story was arranged linearly this wouldn't really be a problem in the first place and would make the game much better. I have stated before that I love non-linear stories when done right, but Beyond seems to answer all the questions before the questions are actually asked leaving you with no sense of mystery or tension throughout the game.

4. Homeless occurs chronologically after her CIA training, after Somalia and after she kills many CIA agents...she was pretty damn powerful at the time. Sure that is a lot but she was in a pretty dire situation (showing pretty much no signs of fatigue written into the story) and the solution was that an essentially powerless guy just walked in, somehow flew over the flames and walked out unscathed with a 100+ pound woman in his arms. Seems pretty farfetched to me....

For my arguments, I've seen a lot of "Yeah, it could've been a lot better" or, "Yeah, that didn't really make sense"...is that really what makes a good story? As I said, I see fragments of things that are good (albeit often heavily trope-y) but they collapse behind bad writing and what seems to me like multiple layers of pretension. Honestly, I can't think of any reason why Beyond needed to be non linear other than the fact that QD thought that meant it would be more complex or artistic. It seems like they just took the story and threw it in a blender and glued it together. A good non-linear story builds up plotpoints paralel to each other, leading to a climactic revelation, it does solve problems before they arise...