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Forums - Gaming - Castlevania Symphony of the night overated ?

Wright said:
naruball said:

I still don't get why people call games like the first Castlevania (which I played when I was 7-8) difficult. I never thought it was and I replayed it a few years ago on an emulator and beat it in a few hours. And I'm not that good of a gamer (apart from strategy games).

Or maybe you are, but you're too modest :P


Haha. I wish! Though maybe looking things up online has given me the wrong impression about what a good gamer is. It seems like everyone is an expert and the average time of beating a game is always siginifcantly lower than mine.



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IMO, 3rd best game of all time behind DooM and Super Metroid.



naruball said:

I still don't get why people call games like the first Castlevania (which I played when I was 7-8) difficult. I never thought it was and I replayed it a few years ago on an emulator and beat it in a few hours. And I'm not that good of a gamer (apart from strategy games).

Where did I say that the original Castlevania game was hard? I only said that the NES games are much harder than SoTN ( which is true)!



                
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Sleepyprince said:

In fact, what strikes me first is the core mechanic of the game. Your character is slow and you can attack only once. Plus, except by being equiped with estoc your character stops when it attacks. Those little details prevent the game from being fast paced, fun and challenging. Because the character is slow, developpers had to dumb ennemy and pace of the game down. Plus, playing a rigid character is never really funny. 

Everyone keeps speaking about the possibilities the game's items and relics offer but they're often really useless. The only main trick is to equip shield or other protections that prevents damage for one type of element attack.

I just want to say that this isn't true at all.  I've even started a new game just to prove a point.  Haven't played the game in awhile and rushing, so this really isn't my best performance, but SotN has a lot of tricks that you can use to speed up character attacks.  Now there are some things I didn't show in the video, like let's say that you attack while on the ground, some subweapons can be used before your animation finishes.  Though I did show how doing an aerial attack before you hit the ground cancels out your animation allowing you to do a second attack, this allows for you to either dodge out of the way afterwards or get another attack in if it can kill the enemy.  Further in the video I show how one subweapon is useful to do make your two hit combo in less than a second turn into a three hit combo.   

https://www.youtube.com/watch?v=OpSLwnV9bpk&feature=youtu.be

Most people who play the game often will use the backdash to get around.  Whenever I played a lot back then I actually didn't move around unless I was using the backdash as it's around twice the speed of Alucard.  I don't really like getting into the habit of doing it though because it makes the game less fun imo.

A lot of platformers where you attack you only have a single attack and it doesn't make those worse.  What about when you're on the ground and swing your tail with the raccoon suit on Super Mario Bros 3, you can't move until the animation is completed. 

Now, I'll agree that SotN is overrated, but only ever so slightly, as people put it on a pedestal above all else, but, even though it's slightly overrated, it belongs to be very high up there as it's easily one of the best platformers. 



ThaDeadSpace said:
Dracula X was superior in literally every way.


Do you mean Rondo of Blood (PC Engine CD)? Or Vampire's Kiss (SNES port) or the PSP remake of the PC Engine game?

I find the CastleVania evolution fascinating. I actually prefer the standard action platformers to the metroid clones, and so I'd agree with Rondo of Blood, it introduce "some" exploration. But was still more focussed.

As for Symphony of the Night vs Guacamelee. I love both, and even love the soundtracks on both. However, as much as Guacamelee is a finely crafted game, I wouldn't place it above Symphony of the Night if only because it's on such a smaller scale, that it's much easier to have that high quality in the level design.

The fact that Symphony of the Night is so consistent across such a huge game is an achievement in itself. The funniest thing I find about SOTN is that in the modern climate of ZOMG 1080p/60fps/Tri liniar bip mump papping teraflops. Even back then, it was marked down in many reviews purely for having "16 bit graphics when the PS1 can do far more".



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This thread has suddenly gotten me very interested in Guacamelee.

OT: Symphony of the Night is awesome wrapped in amazing.



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ThaDeadSpace said:
Dracula X was superior in literally every way.

You deserved to get banned for saying such nonsense!



                
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kupomogli said:
Sleepyprince said:

In fact, what strikes me first is the core mechanic of the game. Your character is slow and you can attack only once. Plus, except by being equiped with estoc your character stops when it attacks. Those little details prevent the game from being fast paced, fun and challenging. Because the character is slow, developpers had to dumb ennemy and pace of the game down. Plus, playing a rigid character is never really funny. 

Everyone keeps speaking about the possibilities the game's items and relics offer but they're often really useless. The only main trick is to equip shield or other protections that prevents damage for one type of element attack.

I just want to say that this isn't true at all.  I've even started a new game just to prove a point.  Haven't played the game in awhile and rushing, so this really isn't my best performance, but SotN has a lot of tricks that you can use to speed up character attacks.  Now there are some things I didn't show in the video, like let's say that you attack while on the ground, some subweapons can be used before your animation finishes.  Though I did show how doing an aerial attack before you hit the ground cancels out your animation allowing you to do a second attack, this allows for you to either dodge out of the way afterwards or get another attack in if it can kill the enemy.  Further in the video I show how one subweapon is useful to do make your two hit combo in less than a second turn into a three hit combo.   

https://www.youtube.com/watch?v=OpSLwnV9bpk&feature=youtu.be

Most people who play the game often will use the backdash to get around.  Whenever I played a lot back then I actually didn't move around unless I was using the backdash as it's around twice the speed of Alucard.  I don't really like getting into the habit of doing it though because it makes the game less fun imo.

A lot of platformers where you attack you only have a single attack and it doesn't make those worse.  What about when you're on the ground and swing your tail with the raccoon suit on Super Mario Bros 3, you can't move until the animation is completed. 

Now, I'll agree that SotN is overrated, but only ever so slightly, as people put it on a pedestal above all else, but, even though it's slightly overrated, it belongs to be very high up there as it's easily one of the best platformers. 


I already know all those tricks, except the one you do when you two-hit in the air ? Oo. How do you do it please ? 



Sleepyprince said:


I already know all those tricks, except the one you do when you two-hit in the air ? Oo. How do you do it please ? 

You attack once as you're rising and once when you're falling.



No not overrated at all.