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Forums - Nintendo - Project CARS WiiU Simulated Settings

It looks good enough!

But as with all this kind of "leaks" and such, I'll wait until the devs show genuine WiiU footage to get hyped.

Also, that Caterham is really loud, isn't it?



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

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Another video.

https://www.youtube.com/watch?v=7fj7RQt5VhQ&list=UUAJlBwqhBV7aDjrrhEb1tRQ


Dulfite said:
Ok so what does this game feature? Is it just racing or is there a story or what?


It features the classic american soldier fighting the evil terrorists... You race against them to save the world...



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

In terms of things that would use most of its power, its quite nice... but I think it could use a bit of an artistic brush-up (which means all versions likely could, the kind of artistic resources I mean are less likely to be version specific).



TheLastStarFighter said:
How exactly would they do this?

It's what is known in the trade as 'Making An Effort' lol

To be serious though, I'm still in the fixed functions camp for Latte. What we've seen of Mario Kart 8, Bayonetta 2 and X shouldn't be possible on a bog standard GPU pushing 176GFlops/352GFlops and drawing only 20W.

Fixed functions would explain so much. It would explain the top drawer lighting and shadows if they had HDR as a fixed function, giving Latte 'free' use of it without drawing power for it, it would explain how those games I've just mentioned can throw so many polys around at 720p native with v-synch enabled at 60fps without dropping frames all over the place and it would explain why the ALUs are twice the size they should be.

I've no idea HOW they've done it though. The TEV Unit inherited from the GameCube was the main reason why the Wii U didn't get down-ports from the PS3 and 360 last generation, it gave the Wii a nonstandard rendering pipeline. I'd love to know how they've done it.

Slightly Mad Studios wouldn't have released this video if the Wii U wasn't capable of reproducing this sort of IQ too. Other third party developers should hang their heads in shame tbh.



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Looks awesome! This November?



Yep.

Yeah, I'd love to support the effort that seems to be going into Project Cars for WiiU, but it just seems like the kind of game I won't really enjoy!



Just how...? Like it looks better than I expected so either I expected it to look like shit or this really does look good



                  

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