A few things from the FF sessions at GDC:
White Engine is now called "Crystal Tools" (TM). It is a set of tools for artists (and sound engineers too) plus a runtime component. The runtime component is cross-platform: PS3, PC, X360 and...
Wii, yes, Wii is also being worked on as a target paltform for the Crystal Tools.
Currently 3 projects at SE using Crystal Tools: FFXIII, FFvXIII and an unannounced MMORPG.
The Crystal Engine reached version 1.0 in September last year. Been stable since them, they adding more features as requested by dev teams.
Possibility to license Crystal Tools to other companies in the future, not right now since the documentation is sub-par
Stay tuned, more internal projects will be using the Crystal Tools. Official announcements soon.
Problems with different target platforms: they optimized each target for maximum performance on the hardware. Using SPUs, multiple cores (360/PC), memory layouts, etc.
The goal of SE is to use Crystal Tools for ALL new SE projects. So I assume DS/PSP targets will also be implemented (they already adding Wii)
He showed screen shots of the tools : character editor, cut scene editor, etc. Also played the same trailer as yesterday during "The art of FINAL FANTASY" session.
He did not say what platforms will the new MMORPG be released but confirmed that FFXIII and FFvXIII are PS3 only. Since 2 out of the 3 games are PS3 only I can only I assume the MMORPG is going to be PC/PS3/360. They have to be testing the toolset/runtime on the 360/PC since it's at version 1.0.