Kresnik : exactly, as vita owners, we know the limit is sometimes hard to see with so much downloadable titles, Tearaway could be an indie game if it was not funded by Sony and in box, but it's very low budget though, still, it has a box because they changed their mind and decided to give it a retail release. It is ambitious in some things of course, like the innovation, use of the console and art design, but technically, it's not so much.
at the opposite, Rime will be seen as a little non ambitious indie game just because it's a downloadable title only, whereas the budget is much bigger than Tearaway ( 3 millions when they asked to microsoft to fund it ), that's the consequences of the "indie hate" that became a " downloadable titles hate".
It's a bit like Titanfall, made by an indie by definition and funded by a big name.
RoiStoppable : I agree, this is what whe should all do, take the games for what they are and judge them as game and not as "indies" ( well of course, the price is important, like MGS Ground 0, the price can change the opinion), you understood my point about the indies hate making people blind to some excellent games because they are digital ( which i can understand, i was like that few years ago, then i took some games like Mark Of The Ninja, Shadow Complex, Guacamelee, etc. ( yes i love Metroid like ) and began to see these games could be as good as retail games)