By using this site, you agree to our Privacy Policy and our Terms of Use. Close
zarx said:

indies are almost inherently more ambitious, big publishers usually have higher production values tho. But with the higher financial investment that comes from big publishers comes an aversion to risk and hence a curtailing of ambition. Big publishers usually play it safe sticking to established trends and proven themes and mechanics.

Games like Dwarf Fortress and No Mans Sky are far more ambitious than 99% of games with the backing of a big publisher.

Totally agree. High-profile retail games generally have more ambition in terms of size and budget, but it's not like a big war chest and a legion of programmers is necessary for an ambitious game, particularly a creatively ambitious game. Ideas and mechanics will always trump production values, and it's the former where many small-scale, low-budget games make a name for themselves.