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Forums - Nintendo - Nintendo to offer Wii DLC and you have to pay for some online games X_X

Machina-AX said:
I'm wondering how they're going to square DLC with such a small internal memory. Anyone know how they're gonna get around this? Or will the DLC just be extremely small in terms of memory consumption?

 They could 1 produce a hd 2 allow you to play content of sd, and 3 allow usbs hardrives to be compatible.



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I just want some Wii Ware quality games =). The XBLA games are greater than normal games from XBox :P...

I know it doesn't have anithing with the topic, but I want it so bad :(...

PS.: And I don't want to pay for DLC like Rock Band songs, but I would pay for some quality MMO games...



 ..........
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Stever89 said:
Bodhesatva said:
...

Not that I disagree, but if they do so, this just gives Nintendo license to keep the Wii around for 10 years. Nintendo isn't upgrading when they're 1) market leader 2) making tons of money unless their hand is forced by a competitor.

It's a bit like the DS situation: the DS won't see a successor until the PSP does.

And if Sony and Microsoft keep the PS3/360 around for 10 years just so that they don't lose tons of money, Nintendo can go from "making tons of money" to "being the second largest company in Japan." And that doesn't really change the frame of reference, does it? If, on a scale of 1-10, the current PS3/360 economic strategy is a 1, then the Wii strategy is a 9. If we do manage to stretch this generation out 10 years, then perhaps Sony and/or MS will eek out a 3 on that rating scale, while Nintendo will eek out... an 11, or something. That shift makes the market as a whole look better, but it doesn't change the fact that the specific market strategy employed by MS/Sony is inferior.

Lastly, it's important to note that I'm not just talking about this particular generation, but long term. Even if they stretch this generation out to 10 years, what about next generation? And the generation after that? Profits have been shrinking generation after generation for Sony, year after year for third party developers. This isn't a PS3/360 problem, they're just specific and very relevant examples of it. It's an industry problem that has been building for over a decade, and will continue to get worse until a remedy is found.

I personally suspect that remedy will be "stop making such expensive games and live with lower end graphics and tech," but we'll see if the magic fairy dust does arrive some day.


You make some really interesting points, and I surely don't disagree with you, though my (bad) sarcastic posts might show otherwise. I don't know what the solution is, but I feel that if they (console manufacturers in general) want to do well, then they have to realize that success has nothing to do with the power of the console. The features of a console also have little to do with a consoles overall success as well. Being able to cater to the masses, and not alienate them, is more important overall, and is what has lead to the success of every console. Nintendo has just redefined what "masses" means.

And developers need to realize that gameplay is definitely the most important thing about games. Many Wii games get hammered because they lack deep single player modes, though it seems COD4 had a short single player mode, but it's multiplayer makes up for it. The same goes for (current) Wii games, and it's obvious that these "party" games are a lot of fun to play, thus gameplay is important

I personally don't like paying for online gaming, which is why I tend to stay away from such games (MMOs mostly, though LotR online looks great, and my roommate has it), but I can at least understand why paying for MMO's might be necessary. Also, MMO's usually are regularly being added to, so it's not as big of a deal to pay for it.


Right, MMOs are another great example.

Look at WoW. Now, Blizzard is making tons of money -- 550 million in profit last year -- but they also saw 1.2 billion in revenue.

That's really telling, isn't it? That means they spent 650 million dollars on something. Even being nice and assuming Starcraft 2 and other non-MMO projects cost 350 million dollars just last year (not over their lifespans, mind you, just last year's development, and including taxes), then that means WoW's upkeep and continued development cost around 300 million dollars. Again, I suspect that's a conservative estimate, as Blizzard doesn't have too many fires stoked at one time to make this math particularly complicated.

Now, imagine taking away the subscription fees. Now, figure out how to make that revenue back to cover a 300 million-dollar-a-year game.

 

 

 

 

 

In short, as games become increasingly complicated and expensive to develop and maintain, companies absolutely must find methods to make more money beyond 50 dollars for the initial purchase of the game. If it's not subscription fees, fine. Figure out another way to make 1 billion dollars a year off a game, and we're set.



http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">

WAIT A MINUTE!!!!!! Does this give a possibility of MP3:Corruption having online play? You know from the DLC????



 

supermariogalaxy said:
WAIT A MINUTE!!!!!! Does this give a possibility of MP3:Corruption having online play? You know from the DLC????

 That would be sweet. I would pay alot for that.



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bdbdbd said:
Diomedes1976 said:
If its only for MMO then its ok .If its for many games it SUCKS big time .

For me the way for the future of online gaming is the current Sony model .Free online play ,pay for downloadable things and games ,totally lagfree ....and with the userbase pushing for them to refine slowly the service (XMB ingame ,Home ,Trophies ,etc ) .

 

So it seems. That's propably why Nintendo just copied it.

@bdbdbd

huh? Nintendo Wi-Fi Connection is older than the PSN. Who copied whom?

@Diomedes

The PSN and Wi-Fi connection are unfortunately basically not sustainable in the long term. They're currently just being offset by the fact that Nintendo and Sony make money in other areas, but it's certainly not the future of online gaming as these companies have to get money from somewhere.



Help! I'm stuck in a forum signature!

^ Not alot for me...$5 probably....thats already 1/10 of the game's total cost...BUT IT WOULD BE GREAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



 

The only problem I see with metroid prime 3 getting an online mode is the developers have to make online levels. It would be awesome if they just took the whole part of a planet like fiery dock on bryyo or something like that and you could fight in there. That would be so cool because the levels would be so big.

Do you want to make a thread on this supermariogalaxy?



I do agree this is probably less bad than it actually looks. The only really way to tell is to just see what happens.



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I like the pay to play idea because with sony's online they are losing even more money and its online latency sucks compared to 360.

so pay to play is okay with may



I am WEEzY. You can suck my Nintendo loving BALLS!

 

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