By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales - ESRB Ratings

greencactaur said:
Technically PS and Xbox gamers generally tend to be in their teens so I don't think its to shocking to see M rated games with such high sales... I doubt you'd see an 18 year old buying Barbie dolls epic princess quest.
That being said I think the only "Child" oriented games that sell well typically tend to be platformers though like for example the beloved Mario sonic and Crash
Those games sell well with their audience because younger kids tend to lean towards platformers Thats just me opinion


Actually the average gamer is 30. Pretty much any study on this comes to 30-35 to be the age of the average gamer.

Being rated M has nothing to do with sells.



Around the Network

I have read through this topic, and many bring up valid points for both sides of the argument. Because I believe it is so, this topic has no clear black/white answer.
a) I'm an adult, so I have no need or interest in looking at ratings. Heck, I don't even know what the ratings are of the games I play (I could guess, but I never check or pay attention). I believe most gamers today are actually adults over 18.
b) Games are mainly sold on content and/or hype. CoD, GTA, Halo etc. are immune to ratings, in which I believe they would sell exactly the same were they rated 12, 16, 18 or 3 (I'm European) or E, T, MA in the US.
c) Some games would never profit from higher ratings. It's not like LEGO, Cars, Barbie or Hello Kitty would see a sudden increase in sales if they slap a higher age rating on it.
d) Only games that actually can see any profit from M rating are smaller exposure games with borderline content (to mind come Killer is Dead, Lollipop Chainsaw, Onechanbara - I must admit I have no idea what their ratings are) that try to entice teens to buy them by promising more adult content than those types of games usually have.

Also, I believe that this is much more of an American problem, because from what I've experienced, heard and read, Americans are much stricter in enforcing censorship and ratings.

And, I must also agree with one person above, to me it is still inexplicable that the noton is that nudity and sex will cause a much bigger damage to a teen's psyche than guns, blood and murder. Not only games, it's mainly TV where CSI is an early evening teen-allowed show, but Californication is adults-only late night show.
Make love not war, people.



IIIIITHE1IIIII said:
MDMAlliance said:

I think for games like Dead Rising and Left 4 Dead, their genres are defined by things like gore and violence.  However, it's also not done mindlessly.  Just slapping blood and gore into the game wouldn't have been any better than taking it out completely, if you know what I'm saying.

What I'm arguing is that the overall appeal of the game is made up of more than just what puts it into the E, T, M, (3, 6, 17+ or w/e) ratings.  If it were, all you would need to do is put those things in a game and just like that your game will start selling.  


Well, in that case you are arguing the obvious. And the original issue is that the guy you talked to acted as if an M rating (meaning added M rated content) would boost sales on any series when in reality it needs to fit into the game's concept. He did talk a lot through generalizations though, so that needs to be taken into account.

To summarize: Would Left 4 Dead have sold less without blood and gore? Yes. Would Halo have sold more if they suddenly added nudity? No. So his claim that unneccesary M rated content (or AO to directly quote him) always helps is wrong.


Yeah, that was exactly the point.  He was standing on one side of the argument and claiming I was on the opposite when I wasn't.  
I wanted to see if anyone here actually held the same viewpoint as him.